Obviously, this is the last entry I'll be doing for 2011. As I'm writing this, I'm preparing to report to a courthouse in Los Angeles for potential jury duty. I may get through the experience without actually being selected to serve on a trial and thus be free for another year, or I may end up serving on a jury that takes up my time and attention for a while. Between that and my already uncertain schedule, I don't know when the next post will be, but I'll try not to take too long. See you in 2012!
A blog about pop culture, especially Transformers and other toys.
Home of Not Your Father's Autobot: A Transformers: Generation 2 Comic Book Podcast.
Friday, December 30, 2011
Transformers Feature: Vector Prime
Obviously, this is the last entry I'll be doing for 2011. As I'm writing this, I'm preparing to report to a courthouse in Los Angeles for potential jury duty. I may get through the experience without actually being selected to serve on a trial and thus be free for another year, or I may end up serving on a jury that takes up my time and attention for a while. Between that and my already uncertain schedule, I don't know when the next post will be, but I'll try not to take too long. See you in 2012!
Wednesday, December 28, 2011
Transformers Feature: Shattered Glass Goldbug
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Monday, December 26, 2011
Shopping for Baby Clothes
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Oddly enough, I'm not talking about shopping for any of my young nieces and nephews, either (although my youngest nephew, at a few months old, might nonetheless have been benefited from this adventure when I get to meet him in a few days, had it not worked out as I hoped). Rather, I was shopping for a Muppet.
For a few years now, the FAO Schwarz website has had a "Muppet Whatnot Workshop" whereby one could design their own Muppet on the website, order it, and have your custom-made Muppet delivered to your home. I've been intrigued by this offering for quite some time, but I've been reluctant to spend the cash that FAO was asking (the price has gone down a bit since these were first offered, but it's still nearly a hundred bucks). Then I found out that Toys R Us (who bought out FAO Schwarz in 2009, mere months after the Workshop website first started up) was selling kits at the store for a somewhat lower price. With Christmas around the corner, this promptly went on my "Want List," and my brother was kind enough to send me one. I thus had my own Muppet!
The kits differ from the online product in a few notable details (besides the price). One advantage that the kits have over their online counterpart is that you are given an assortment of eyes, hair, and noses that you can mix-and-match to your heart's content, rather than having to choose just one of each to be permanently affixed to your creation. However, one element the kits lack is clothing for the new Muppet. Instead, you can buy from an assortment of Whatnot clothing for about $20. Actually, if one added the value of clothing to the base price, you've almost caught up with what you pay for the online version, which includes clothes.
Of course, I didn't want my Muppet to go around naked! I'd already had a couple of shirts too small for me to wear from Hasbro's recent Transformers giveaway, but neither the "Adult Small" nor the "Child's Large" were anything near small enough to fit the Muppet properly. Even so, I felt confident that I could get some baby clothes from Goodwill that would work, and at a fraction of the "official" price. There was still an element of risk: despite doing some research online, I could not find any firm suggestion of what the right size would be. I suppose it makes sense that the Whatnot folks aren't just going to come out and tell you how to avoid purchasing their product. So, there was a chance that, even after having made an educated guess based on my previous attempts, I might still end up with something that wouldn't work.
Thus, I have a new mascot for the blog. I haven't yet come up with a name for the character, but welcome suggestions. Feel free to recommend names in the comments.
Wednesday, December 14, 2011
Photo Contest Entry: Attack of the G2 Decepticons
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Sadly, this photo wasn't any more successful at winning the contest than any of my other recent efforts (although I did feel that one of the entries that did win used a similar concept, albeit not including Thundercracker). What follows is the text I submitted along with my entry when I sent it in.
As is often the case with contests like these, I took quite a few shots trying to get one that I thought was good enough to send. The element that put this one over the top was that this angle and setting seemed the most "in action" to me (in keeping with the fact that "ACTION" was said to be the "key word" on the front page announcing the contest). All figures in this shot, with the exception of the KRE-O human running away from the Decepticons as Rapido races to get him to safety, are not only Fun Pub figures, but are all characters from the existing "Wings" universe (assuming that we have AMTC and not his SG counterpart, and allowing for the possibility that Side Burn is still alive by the time G2 enters into things).
Monday, December 12, 2011
Offbeat Transformers Collectibles: Fruit Flavored Snacks
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Wednesday, November 9, 2011
Remembering Wrath Side Story
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As the name might suggest, Wrath Side Story was a mash-up of the second Trek movie, The Wrath of Khan, with the musical West Side Story. To this day it remains one of the funniest Trek parodies I can remember, although I grant that one would probably need to know the stories of both Khan and West Side to appreciate it all. Here are some highlights:
Near the beginning of the story, Khan meets Chekov. Although the original episode of Star Trek in which Khan featured ("Space Seed") was during the first season (before Chekov joined the cast), it is clear that Khan recognizes Chekov. This has been the subject of much speculation among fans. Wrath Side Story captures this oddity with a single line, spoken by Chekov to his commanding officer: "But, sir! I met this maniac fifteen years ago, and I wasn't even there!"
Of course, the real gems of the parody were the musical numbers. For example, shortly after stealing Chekov's ship, the Reliant, Khan breaks out to the tune of "Maria":
Reliant! I just stole a ship named Reliant!...Arguably, the most memorable part of The Wrath of Khan is the death of Spock. Wrath Side Story captures this scene, too, but after Spock successfully saves the day at the cost of his own life, its time to sing again, this time to the tune of "America":
I like to be on the Enterprise.Obviously, it was all pretty silly, which is exactly what made it work. Sadly, even with the ubiquity of information on the Internet, I've never found Wrath Side Story anywhere online. Indeed, I've only quite recently found any other sites that acknowledged that the parody even existed. If anyone has a copy, and feels that it's safe to post, I'd certainly appreciate the chance to see it again.
All right by me on the Enterprise.
Even when some of the people die.
I like to be on the Enterprise.
Monday, November 7, 2011
Game Show Board Games: Match Game (1974 2nd edition)
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NBC did a version of The Match Game in the 1960's, but that's not the version that anyone remembers. The iconic version of Match Game is the version that started on CBS in 1973 (with the year proudly displayed after the name—Match Game '73—and changing each year as appropriate until the daytime network version was cancelled), which itself spawned a pair of successful syndicated versions (Match Game PM and The Match Game, the latter of which continued on for some time after the daytime version's end). Similarly, there were several home game versions of the NBC game, but I've neither seen any of those nor cared enough to spend much time searching for them. It's the iconic '70s version that I made the effort to add to my collection.
The object of the game, as perhaps implied by the tagline quoted at the beginning of this entry, is to match the answers of as many of the celebrities playing as possible. Each episode featured six celebrities, and thus the board game provides six "celebrities" who respond to each question, which is almost always a fill-in-the-blank process. For example, "At the hospital, Steve passed out when the nurse showed him his ____." The exceptions to this "fill-in-the-blank" rule are leftovers from the early days of the 70s version, before the game had quite found what would be its successful pattern, about which I'll say more in a bit. The responses are, according to Wikipedia (and the game instruction booklet itself in the case of the "Super Match" round) actually from the show itself, and thus reflect the ways real people responded to the questions involved, rather than just reflecting the writers of the game questions themselves, as is the norm for most game show home editions. This is a welcome move, and really helps capture the feel of the game without requiring as many as nine people in a room just to play a single game.
On the actual show, once you've matched a celebrity, you earned a point for that celebrity, but you could not match that same celebrity again in future rounds of the same game. This was displayed on the show by means of a light (either a red circle or a green triangle, depending on the contestant) illuminated next to the celebrity's name. Since the board game doesn't use electronics, it instead marks progress by punching the paper cover of the game board through to the other side, where another punched piece of paper then becomes visible. In the picture to the right, the 1st player has matched "Dick," "Jane," and "Chuck," while the 2nd player has yet to make a match. After the game is done, the punches are easily reset simply by lifting the cover page with the celebrities on it, and the pre-punched folds are able to be reused again and again.
But the board really isn't all that necessary. Really, all one needs to play this game is a set of fill-in-the-blank questions, as well as the short-phrase versions needed to play the "Super Match" and "Head-to-Head Match" bonus rounds. If one has a large enough group available, I would by all means designate a half-dozen of them as "celebrities" to further create a sense of authenticity, but I certainly recognize that getting a large enough group of people interested enough in playing a game show from decades ago may not be the easiest of tasks!
There have been several attempts to revive Match Game since this version finally ended in the early 1980s. None have worked out quite so well. One reason might be that the pattern of game play that the 1970s version of the show found so successful employed a great deal of double-entendre. This worked just fine in the 1970s, when broadcast standards dictated that none of the celebrities could actually get away with writing an outright dirty response. At least one later revival of Match Game on television (in the 1990s) clearly had no such restrictions on the celebrities, and although they still had to "bleep" out a number of responses, the resulting game play simply wasn't funny anymore, and the show died within the year. Other attempts to revive the show since then haven't even gotten beyond the pilot stage. Some have argued that the standards of the culture have simply moved too far today to get away with such mildly suggestive language as was used in the 1970s, and that may be true, but I'm not ready to give up so easily. I think that a talented enough group of celebrities and producers—who know how to be suggestive as necessary, while also knowing that there is a line that can't be crossed without destroying the humorous balance that the 70s show enjoyed—could manage it. But even assuming such people are out there (and I'm convinced that they are), they may not want to use their talents in this way. Until that extraordinary group of people can be found, we'll just have to make do with reruns, and perhaps home games like this one!
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Wednesday, October 19, 2011
Humans Among Transformers Toys
Although the Transformers franchise has always been primarily about giant transforming robots, the folks behind the fiction have generally sought to include a human element to the saga from the very beginning. But the proportion of human representation in the toyline itself has always been fairly low. While this perhaps isn't an exhaustive accounting, I'll try to cover the bases.
The first attempt to include figures of human characters came in Generation One, with the advent of the Headmasters and Targetmasters (and, later, Powermasters). Technically, these aren't humans, but an alien race called Nebulans. However, in the Marvel comics, Nebulans were all but indistinguishable from humans, so I'll include them (and, Spike, the "Nebulan leader" who came with the original Fortress Maximus, was a human).
I suppose I could make a case for the Pretenders as being "human figures," but in this case, the toys were never meant to actually be human characters, but merely to "pretend" to look human, so I'll make do with a link to Pretender Bumblebee.
That was pretty much it for the original Generation One, but the next attempt I've been able to locate, in 2001, was also Generation One-related. Takara released a series of PVCs of popular characters, and although the focus was decidedly on the robots, there were a couple of human-character PVCs released alongside robots with whom they had some connection. Minerva here, a Japanese Headmaster character, originally just a repaint of the American Nightbeat toy, was released with a Metalhawk PVC figure, but only in Japan. A Spike PVC was released with a Bumblebee PVC, both here and in Japan, but I no longer seem to have that figure.
The next attempt to create a figure for a human character in the Transformers franchise came in 2005 with Energon and Kicker, the human figure that came with Deluxe-sized High Wire. Finally, we're given a fully-articulated G.I. Joe-sized figure (the only human character to be given such official Joe-like toys in the Transformers franchise to date). Sadly, since this picture was taken, my Kicker has suffered the fate of many others, in that the rubber O-ring that holds his torso and legs together has disintegrated and fallen apart. Although I have attempted a repair, I'm none too happy with it. I'm really pretty annoyed at Hasbro for constructing this figure in such a way that it cannot be disassembled without doing damage to the figure (there is a differently-constructed Kicker figure in the Takara line. I haven't heard whether or not that one has this problem).
A short time later, Hasbro—which also owns the rights to the Star Wars action figure line—started releasing some Transformers toys of famous Star Wars ships that turn into robots resembling the characters of that "galaxy far, far away." A few of these also came with little human figures that fit into the vehicles. However, I'm not really counting these, as the Star Wars franchise really is its own thing.
Fast-forward to 2007 and the first live-action Transformers movie. A few "Screen Battles" sets came with figurines of human characters such as Sam Witwicky and Mikaela Barnes, in fixed poses relevant to a diorama-style action scene the set enabled you to create. Owing to my distate for movie figures, I've never bought these, but here's a link to an image from the TFWiki.
I've not stayed completely away from movie-related toys, however. After the second movie, Revenge of the Fallen, came out, a line of "Human Alliance" toys were released, containing small-but-articulated human figures designed to interact with the robot the figure was packaged with. Although I never picked up any of the original figures, I have recently picked up one of the smaller "Human Alliance" figures released with the latest movie, Dark of the Moon. This toy features an astronaut packaged with a dune buggy that's supposed to pass as a lunar rover.
Finally, we have the recently-released KRE-O line of toys, which are basically LEGO sets done by a non-LEGO company (that is, Hasbro). My local Target had the Ratchet sets on clearance, and so I picked one up. The "Kreon" figures meant to represent the actual Transformers are admittedly far more interesting, but this human medic is more relevant to this post. Most sets that include "Kreons" include at least one such human character.
There has always been a good deal of debate about how much the Transformers franchise should feature humans, either in the fiction or in the toys. Personally, as long as they don't overwhelm the attention on the robots themselves, I see no problem. And as long as they are doing human toys, I'll still keep petitioning for an official G.B. Blackrock figure!
I suppose I could make a case for the Pretenders as being "human figures," but in this case, the toys were never meant to actually be human characters, but merely to "pretend" to look human, so I'll make do with a link to Pretender Bumblebee.
A short time later, Hasbro—which also owns the rights to the Star Wars action figure line—started releasing some Transformers toys of famous Star Wars ships that turn into robots resembling the characters of that "galaxy far, far away." A few of these also came with little human figures that fit into the vehicles. However, I'm not really counting these, as the Star Wars franchise really is its own thing.
Fast-forward to 2007 and the first live-action Transformers movie. A few "Screen Battles" sets came with figurines of human characters such as Sam Witwicky and Mikaela Barnes, in fixed poses relevant to a diorama-style action scene the set enabled you to create. Owing to my distate for movie figures, I've never bought these, but here's a link to an image from the TFWiki.
There has always been a good deal of debate about how much the Transformers franchise should feature humans, either in the fiction or in the toys. Personally, as long as they don't overwhelm the attention on the robots themselves, I see no problem. And as long as they are doing human toys, I'll still keep petitioning for an official G.B. Blackrock figure!
Thursday, September 22, 2011
Seven Dwarfs as Mortal Flesh
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(To the tune of "Let All Mortal Flesh Keep Silence")
Let all seven dwarfs keep working
In the diamond mines all day
Let them sing about their labors
As they earn their daily pay
Then they'll march on home, "Heigh-Ho! Heigh-Ho!"
To their house of stone and hay
(My wife, a professionally-trained musician, notes that one could segue straight into "Heigh-Ho" from here if you like. It works really well!)
Friday, September 16, 2011
Game Show Board Games: The New Tic-Tac-Dough (70s version)
One oddity deserves mention that applies to both versions of the board game. The scorekeeper (a disk on this version; a pointer on the original) allows for rounds to be worth up to $1000. Each box being worth $100 (or $200 for the center square). This is accurate enough to the daytime network versions of each show, but the 1978 network version of The New Tic-Tac-Dough didn't last very long, and the syndicated version (which lasted much longer) awarded $200 for each square ($300 for the center), which really isn't possible to do if you're limiting yourself to the board itself (of course, it's pretty easy to just grab a piece of paper and a pencil!).*
The other big difference in this version of the board game involves the Bonus game (a feature that the original 1950's show didn't have in the first place). Oddly enough, while the dollar amounts for the main game reflect the 1970's network version, the bonus game is instead taken from the syndicated version of that era. The game provides cards with the words "Bonus Game" on the back, and you are to lay these out on the table in a 3-by-3 grid. The contestant turns over one card at a time, which reveals either a dollar amount or a dragon. The contestant is allowed to add to their score the accumulated total of the dollar amounts revealed after each turn, or risk losing that amount to turn over another card. If the contestant reaches $1000, they win the Bonus game and receive a total of $2000 added to their score. If the dragon is revealed, all money from the Bonus game is lost.† This is somewhat different than the show, where two of the dollar amounts are replaced by cards that say "TIC" and "TAC," which award no money, but which will automatically yield a victory if both are selected. This actually makes the home version considerably easier to win than the real thing. The real game would also add a prize package (worth quite a bit more than $1000, in my experience) in addition to the money accumulated (rather than a set $2000), so perhaps the added risk evens out in the long run.
*I should also point out here that the 1950's show had a nighttime version where the values were $300/$500.
†I should point out here that the game actually gives you 12 cards, even though the instructions say you should only use 9. Basically, they give you 3 extra dragons for no apparent reason. The rules even make clear that there should only be one dragon among the 9.
Wednesday, September 7, 2011
Game Show Board Games: Tic-Tac-Dough (1950s version)
Tic-Tac-Dough was a quiz show built on (as the name no doubt makes obvious) Tic-Tac-Toe. The game board features nine categories, a different one appearing in each square of a 3-by-3 grid. The returning champion, playing as "X," selects a category (and its corresponding square), and the host reads a question from that category. If the contestant gets the correct answer, an "X" is placed in that square, and the cash value of that square is added to a game pot. If not, the square remains unclaimed. The "O" contestant may then choose one of the remaining categories/squares to capture it in the same way. After both contestants have had a chance to answer a question, the categories would shuffle around the board, a feat done by virtue of a series of rollers on which the categories have been written. As in Tic-Tac-Toe, a player wins the game (and the accumulated pot of money) by capturing three squares in a row.
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The box proudly calls itself a "First Edition," but I do wonder just how many variations of this edition were made, as the images I've found elsewhere on the web of early 1950s-era Tic-Tac-Dough games use the form "1st Editon," rather than spelling the ordinal number out. Either way, it seems clear that the game comes from the time before the show was investigated for game rigging (as many game shows of that era were, most notably Jack Barry's most well-known show of the time, Twenty One). The board game continued to be released after that, but with all references to Tic-Tac-Dough removed, going by the name 3 In-A-Row Home Quiz.
Being born in 1974, I of course never actually saw the 1950s version of Tic-Tac-Dough when it was originally on. I've had to rely on the wonders of You Tube for that. I grew up with the 1970s/80s version, which had its own board game version released. I'll feature that next week, along with some of the differences between the two.
Friday, August 26, 2011
GoBots Feature: Scooter
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GoBots toys, in general, were standardized to a far greater degree than the Transformers toys were at the time. While Transformers toys came in a wide variety of sizes, the vast majority of GoBots were roughly 3 ½" tall (and most of the exceptions fell within a standard "Super GoBots" size of around 5 to 6 inches). While the earliest Transformers were taken from the previously-existing Japanese "Microchange" and "Diaclone" lines, most GoBots used previously-existing molds created for the "Machine Robo" line in Japan.
Unfortunately for GoBots fans, it is unlikely that toys such as this one will ever get the benefit of being reissued as many 1980's-era Transformers toys have been. In 1991, the Tonka company was purchased by Hasbro, giving Hasbro the US rights to all of the GoBots characters and storylines. However, the molds for the toys themselves are retained by Bandai (the owners of Popy, which released the original Machine Robo toys), a competitor to TakaraTomy, the Japanese company connected to Transformers. Even if the original GoBot molds exist (and I really don't have much information on that question), Bandai is unlikely to want to help out their own competition by allowing TakaraTomy or Hasbro access to them, and Bandai (which, unlike Hasbro, operates in both the US and in Japan) remains unable to use the molds themselves because of Hasbro's US ownership of the GoBots concepts (at least, they couldn't be used as any actual GoBots reissue. I suppose Bandai could use 1980's Machine Robo molds for a totally new line in the US, but I can't imagine why they'd want to if they couldn't take advantage of the nostalgia factor connected to actually being GoBots).
*By the way, I know that I have the arms mistransformed (at least, according to the official instructions). I've always thought the official version, with the handlebars of the vehicle mode sticking out in front of Scooter's hands, looked absolutely ridiculous.
Friday, August 12, 2011
Transformers Feature: Rodimus Prime
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Wednesday, August 10, 2011
Transformers Feature: Hot Rod
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More on Friday!
Monday, August 8, 2011
Celebrating The 25th Anniversary of Transformers: The Movie
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Premiering during the summer between Seasons 2 and 3 of the original 1980's Transformers cartoon, Transformers: The Movie represented a significant shift: changing the setting from then-modern day Earth to the then-future year 2005 and a broader interplanetary context. Along with this change came a series of new characters (most of which I actually don't have the original toy versions of) including Hot Rod, Kup, Galvatron, Cyclonus, Ultra Magnus, and others.
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Although the movie is now regarded as a classic among Transformers fans, it was almost universally reviled by critics. That's perhaps not terribly surprising, as critics have much the same impression of the current live-action movies. Unlike the current movies, however, Transformers: The Movie didn't perform terribly well at the box office. No matter. I'll still enjoy watching the movie again this evening in honor of the anniversary.
*Yes, I know that the title of the movie technically has another definite article: "The Transformers: The Movie." But not only is that not the way I generally see/hear the movie referred to, but including that definite article all the time makes composing coherent sentences a real pain, so I'm just not going to bother. You have my permission to accept that the fact that I'm referencing this fact down here as sufficient testimony to my obsessive nature, and we'll all move on....
Wednesday, July 27, 2011
The Hopeless Autograph Line
Right on the heels of the "Transformers Summer Fun" contest, the official Transformers Club Twitter account announced another photo contest, this one tied to the recently-finished San Diego Comic-Con. Fans were asked to depict beast-mode Transformers in some Comic-Con related activity. Here's my entry, with it's accompanying Tweet (click on the photo to enlarge so you can read the sign):
Although none of my photo contest entries proved to be winners, I hope that you've enjoyed them here. These are fun little projects to do.
I don't wanna be the one to tell them that Mr. Welker doesn't attend conventions....A word of explanation is necessary for those of you who are not pop culture fans. Frank Welker is arguably one of the most famous voice actors alive. His career goes back more than 40 years, and according to Wikipedia, actually holds the record for combined US box-office gross of films featuring him (more than a billion dollars ahead of Samuel L. Jackson, the #2 holder). Besides doing a lot of Transformers characters, Welker is well-known for voicing a plethora of animals in dozens of works. Given the beast-emphasis of this contest, Welker was the obvious choice for an autograph gag, with one caveat: Welker is known for being a very private person who has (to the best of my knowledge) never made a convention appearance anywhere (there was a rumor that he'd expressed interest in BotCon, but so far such an appearance has not materialized). This problem was dealt with by the caption, and thus the entry was sent to the club's Twitter account.
Although none of my photo contest entries proved to be winners, I hope that you've enjoyed them here. These are fun little projects to do.
Monday, July 25, 2011
Donald Duck Skateboarding: The Evolution of an Image
All in all, I was pleased with the result, but this still isn't my favorite image of those I submitted. That honor actually goes to the one my brother Nick created with Photoshop. It depicts Optimus Prime playing a game of volleyball with his fellow Autobots. Although it didn't win the contest, either (I don't think they really wanted Photoshopped entries), it has gotten a lot of positive feedback on DeviantART.
Friday, July 22, 2011
On Comics, Continuity, and Change
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Of course, there's a lot of risk in such an undertaking. Not just for IDW, but for those of us who are fans, as well. As almost any Star Wars fan who saw The Phantom Menace will tell you, picking up a well-loved story after a huge gap can easily lead to huge disappointment. In regard to the Marvel Transformers comic, at least one fan has pointed out that some of what made that series work was the constant pressure from Hasbro to keep introducing new characters to keep up with the toys they were trying to sell, and that this caused the writers to create stories and personalities that would likely never have come to exist if they were simply left to their own devices. Any new Marvel-continuity continuation, no longer having that recipe of obligations, may not be able to reach the same creative heights as a result. Even so, since writer Simon Furman tells us that the plan is only to go as far as "issue 100" and then conclude, maybe that's not such a bad thing.
My recent reflections on DC Comics' efforts to reset their universes' continuity also has me thinking through some of the difficulties inherent in setting up a long-running fictional universe. Besides the obvious fact that "it isn't real," fiction is not like real life. Fiction, essentially by definition, requires story. Now, we have stories in real life, of course. To be a "story" does not require that something not be true. But our "real life stories" flow inevitably from the much more mundane events of our lives that preceded that tale we actually want to tell. A married couple may, for example, tell the story of how they first met, but they probably won't include the details of the job interview that put them in the job or city that facilitated that chance meeting, or how their father's job caused the whole family to move some 15 years earlier, thus putting one person in a context that would make meeting the other possible.
Once upon a time, comic book stories were essentially "done in one" efforts, with little attempt to retain continuity over a period of time. You could read any story at any time, even out of order, and generally have the exact same experience. Real life tends not to work that way, and increasingly over the past few decades, the more popular fictional universes have attempted to duplicate real life in this respect. Going back to the example of Clark Kent's marriage to Lois Lane, readers like me came to expect to see the important steps along the way. And just as importantly, we expect future stories to build upon the events of the past, and not to contradict them. If Superman's friend Bibbo opens a bar in one issue, we expect not to hear him say he disapproves of drinking alcoholic beverages in a later issue.
Keeping continuity helps build a believable fictional universe, but there are still two major differences between a fictional universe and a real one. The first is that fictional universes tend to be a lot more interesting than most of our lives. Most of us never have to save the universe from total annihilation, but it sometimes seems like Superman (or even Captain Kirk) have to do this every other week. This difference usually isn't too much of a problem. While the writers certainly want to watch it so that they don't stretch plausibility too far, we expect the stories to be interesting, or we won't buy them.
The other major difference is harder to overcome: most fictional characters don't age in relation to the number of events they experience. For many years now, DC has used a sliding "10 year scale" for the bulk of their superhero universe. That is, Superman has supposedly been operating in public for 10 years, and thus all of the experiences we've seen him do should fit in that span. But even if we just try to work in "the major points," it quickly becomes apparent that 10 years just isn't enough. And when one realizes that Superman stories have been published for more than 70 years now, the need for the occasional "reset" becomes readily apparent. You just can't keep a plausible fictional continuity going on that long if you insist on keeping Superman (let alone, say, Lois Lane and Perry White) at approximately the same age that entire time. Even if one grants that the events of, say, a story that it took a few months of comic issues to read actually took only a couple of weeks or so to play out, eventually you're going to have the characters be too old to keep telling the stories the writers want to tell.
So, there are basically two choices: decide that after a certain point, a character needs to be retired entirely (I can't imagine DC ever doing this willingly with Superman, although the ongoing court case with the families of Superman's creators may certainly cause trouble), or recognize that you'll have to drop the excess continuity baggage from time to time. DC is choosing to do the latter, as did Star Trek with the new movie a couple of years ago.
With all that in mind, I'm very much looking forward to revisiting the Marvel Transformers universe next year, but am actually not too bothered that it seems that we'll only get about 20 issues or so before it is set to be retired at "issue 100." Right now, fans are eager for more from that continuity, but a pre-determined end will help ensure that when we have to say "good bye" to it again, it will leave on a high note.
Wednesday, July 20, 2011
The End of Superman's Marriage
For those who don't follow comic books, I hasten to clarify that it's not that Lois and Clark are getting a divorce. Instead, DC is doing what Marvel did with Spider-Man a few years back: they're re-writing history in such a way that, after September, they never got married in the first place.
I have to be honest, when DC made it clear a few months ago that they were effectively rebooting their entire franchise, I was annoyed at the fact that Action and Detective won't be given the chance to reach "1000" uninterrupted. But the records they already have will, I'm confident, never ever be broken, and maybe that's enough. And the proposed changes to Superman's uniform are significant, but nothing I have any great problem with (besides, the "red underwear on the outside" has been an item of ridicule for ages now). But to know that this particular facet of Superman's history for the past 15 years is about to be wiped away as if it never happened, this is a change that truly angers me.
I don't really want to make this into one of those "another assault on the institution of marriage" diatribes. I'm sure that some will read this move by the comics publisher in that light (much as some people did when Marvel vetoed the marriage of Peter Parker to Mary Jane Watson out of existence), and I'm not entirely sure that my opinion can be wholly separated from that kind of thinking. But it's not just that. I honestly was never all that invested in Spider-Man's marriage. Marvel has never been a main source of my comic book interest (the 80's Transformers comic notwithstanding). Superman's marriage to Lois Lane held more of a symbolic value for me.
But it's still sad to see one of the most enduring marriages of comic book history (and, at only 15 years, that may be a commentary worth noting for another time) disappear.
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