Like many 3-D comic books, these stories use a red/blue printing process that one reads through color-filtered glasses. This process essentially requires that the images themselves remain monochromatic, but even granting that limitation, the art here is quite crude. Many characters bear only the most passing resemblance to more well-known renderings, and if it weren't for the fact that they're usually named on-panel, the reader would often have no idea which character was being depicted. Between this and the fairly goofy story, I can't really recommend this issue as anything beyond the unique oddity that it represents in Transformers history. But in that respect, the 3-D comic represents a take on Transformers storytelling that hasn't been seen again in nearly 25 years, and it is therefore worthy of attention.
A blog about pop culture, especially Transformers and other toys.
Home of Not Your Father's Autobot: A Transformers: Generation 2 Comic Book Podcast.
Wednesday, October 17, 2012
The Transformers in 3-D comic issue #1
Like many 3-D comic books, these stories use a red/blue printing process that one reads through color-filtered glasses. This process essentially requires that the images themselves remain monochromatic, but even granting that limitation, the art here is quite crude. Many characters bear only the most passing resemblance to more well-known renderings, and if it weren't for the fact that they're usually named on-panel, the reader would often have no idea which character was being depicted. Between this and the fairly goofy story, I can't really recommend this issue as anything beyond the unique oddity that it represents in Transformers history. But in that respect, the 3-D comic represents a take on Transformers storytelling that hasn't been seen again in nearly 25 years, and it is therefore worthy of attention.
Monday, October 8, 2012
Transformers Groove's Spanish Packaging
I didn't pay especially much for this version when I found it several years ago, and imagine that one could be found again without having to break the bank too badly for it, provided you're fortunate enough to stumble across the distinctive packaging in the first place, but expect to spend a bit of time searching if you really want to get a "Classics" version rather than the original, and to pay at least a bit more for doing so.
Wednesday, October 3, 2012
Transformers Prime Cyberverse Decepticon Flamewar
Labels:
BotCon,
collection,
Prime,
Transformers
Friday, September 28, 2012
Star Trek: The Next Generation Celebrates Its 25th Anniversary
If you follow the Star Trek franchise, you may already be aware that today marks the 25th anniversary of the premiere of the first episode of Star Trek: The Next Generation, "Encounter at Farpoint." The odds are, Paramount will be making an even bigger fuss about the 50th anniversary of the entire Star Trek franchise in just four more years, but in the meantime, there are plenty of interviews and retrospectives to be found. Just head on over to StarTrek.com for a sampling.
When The Next Generation first came on the air, it was accompanied by a fairly major push of publicity from Paramount studios, no doubt taking advantage of the success of Star Trek IV: The Voyage Home (arguably the most popular original cast film of the franchise with the general public, with apologies to fans of Star Trek II, which has an undeniably strong base within the Trek fandom) the previous year. The Next Generation actually represents at least the third attempt to bring Star Trek back to television screens after the original series ended, and the second to successfully do so (the first attempt was the Animated series of the 1970s, and the unsuccessful attempt was directly responsible for the existence of Star Trek: The Motion Picture, at the end of that same decade). Paramount Studios, the owner of the franchise after buying out Desilu Productions mid-way through the original series' run, clearly had high hopes for the show.
After what would probably be fair to say was a rocky first season, The Next Generation grew to be insanely popular. It was not only more successful during it's original run than the original series ever was during its own original airing, but the other Trek spin-offs to air in the years since (even the prequel, Star Trek: Enterprise) are really much more Next Generation spin-offs than spin-offs of the original series. While the original series may be the spark that ignited the flame, the Next Generation was the torchbearer, setting the standard that Trek fans since the 1980s have come to expect.
It's actually hard for me to comprehend, even today, that when The Next Generation first aired, even the original series was only about 21 years old, younger than The Next Generation is now. This naturally means that kids of today cannot help but look back at The Next Generation as the kind of hazy "historical relic" that I considered the original series to be. With the series now coming out on Blu-ray, I hope that fans can look back and say that The Next Generation holds up as well as fans of the original series in the 1980s would have said the original series did.
When The Next Generation first came on the air, it was accompanied by a fairly major push of publicity from Paramount studios, no doubt taking advantage of the success of Star Trek IV: The Voyage Home (arguably the most popular original cast film of the franchise with the general public, with apologies to fans of Star Trek II, which has an undeniably strong base within the Trek fandom) the previous year. The Next Generation actually represents at least the third attempt to bring Star Trek back to television screens after the original series ended, and the second to successfully do so (the first attempt was the Animated series of the 1970s, and the unsuccessful attempt was directly responsible for the existence of Star Trek: The Motion Picture, at the end of that same decade). Paramount Studios, the owner of the franchise after buying out Desilu Productions mid-way through the original series' run, clearly had high hopes for the show.
After what would probably be fair to say was a rocky first season, The Next Generation grew to be insanely popular. It was not only more successful during it's original run than the original series ever was during its own original airing, but the other Trek spin-offs to air in the years since (even the prequel, Star Trek: Enterprise) are really much more Next Generation spin-offs than spin-offs of the original series. While the original series may be the spark that ignited the flame, the Next Generation was the torchbearer, setting the standard that Trek fans since the 1980s have come to expect.
It's actually hard for me to comprehend, even today, that when The Next Generation first aired, even the original series was only about 21 years old, younger than The Next Generation is now. This naturally means that kids of today cannot help but look back at The Next Generation as the kind of hazy "historical relic" that I considered the original series to be. With the series now coming out on Blu-ray, I hope that fans can look back and say that The Next Generation holds up as well as fans of the original series in the 1980s would have said the original series did.
Monday, September 24, 2012
Transformers Custom - Astrostar
Quite a few years ago, I tried my hand at a number of Transformers-related customs. I've shared a few of these before, but I somehow never seem to have gotten around to sharing "Astrostar," my silvery custom made from an extra Cosmos.
Yes, "her." Although I am on record as saying that, as robots, Transformers shouldn't have "male" nor "female" sexes, the fact that they do in most of the fiction is an accomplished fact of life. Having established that female Transformers exist, however, the powers-that-be have managed to incorporate a disappointingly small number of them into the actual roster of established characters. When I wrote up Tech Specs for this fan creation, I decided to do my small part toward equality (you'll have to click the thumbnail to actually read the bio, of course).Sadly, I no longer have this toy in my collection, having sold it on eBay to a fan some years ago. However, I remain quite proud of this particular effort. You can see some more pictures (including the box from other angles) at this link.
Friday, September 21, 2012
Video Game 30th Anniversary of the Month - Pitfall!
While the Atari 2600 version of Pac-Man was the highest selling game in that system's history, Pitfall!, the holder of the #2 position, has a perhaps more interesting and unique story. To tell it properly, however, it isn't enough to go back 30 years to the game's introduction in 1982. I need to go back a few years more....
The standard for all home video game systems of the early video gaming era was that each company would make all of the games for its own system. Thus, the first batch of Atari 2600 games were all made by Atari. But by 1979, a group of Atari's best programmers, perhaps most notably David Crane, get fed up with Atari's policies which failed to reward programmers for successful games. They left Atari to form their own company: Activision, the first third-party manufacturer of games for any home video game console. Unlike Atari, Activision would advertise the programmers who created the games as well as the games themselves, and programmers would be entitled to royalties on game sales. Thus, if a game did well, the people who created them would benefit.
Another of Crane's disagreements with Atari's game-making policy was their trend — easily demonstrated via the Pac-Man game already mentioned — of creating games that were home versions of games created for other forums (specifically, the self-contained video arcade unit). Crane argued that this resulted in games for the 2600 that were sub-standard copies, and that it would be better to create games that specifically took advantage of the strengths and weaknesses of the technology available for the system the game was being created for. Pitfall!, almost certainly Crane's best-known creation,* is an excellent example of the result.
The concept of the game is simple enough. The player controls "Pitfall Harry" as he runs through an ever-changing jungle, avoiding obstacles that will either slow him down (and steal from Harry's score) or take one of his three lives, in an effort to reach as many of up to 32 treasures before a 20-minute time limit (or Harry's supply of lives) runs out.
While Pac-Man was limited to a single game screen and flicker-strobed sprites to attempt to give the game the required number of characters, Pitfall! achieved a wide variety of game situations and characters, all in solid, non-flickering sprites, simply by using an interchangeable series of elements. On one screen, you might have a lake and a vine you could use to swing over it. On another, you might have a lake and a group of crocodiles that you can jump on only when their mouths are closed. On yet another, the lake might open and close so you can run across if you time it just right (There are plenty of boards without lakes, of course!). This enabled the programmers to create a game with 256 screens, all basically similar to each other, but each with a unique arrangement of the available sprites.
By modern standards, the game's pretty monotonous (as the series of such similar screenshots can't help but demonstrate), but Pitfall! was undeniably a significant technological achievement for its time, and the game was popular enough not only to earn that #2 all-time spot, but to spawn several sequels over the past three decades (including one for the iPhone and similar devices, which came out just last month). Pitfall! even inspired a short-lived Saturday morning cartoon as part of the Saturday Supercade series that gave Mario his first animated appearance anywhere. And it all happened because a group of programmers decided to take the risk of leaving the company that gave them their start so they could strike it out on their own.*I am not counting, of course, games that Crane worked on that involved concepts created by others. However, even most of those aren't especially well-known today. Especially worth mentioning on this blog, however, is an obscure game created for the Commodore 64 computer: Transformers: The Battle to Save the Earth.
Wednesday, September 19, 2012
New Super Mario Bros. Wii Boxed Sticker Capsule Toys
But, at the end of the day, I got the quarters I needed to do my laundry, supported the business that enabled me to get them, and got a nice little piece of nostalgia in the bargain. Not bad at all....
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