Friday, June 5, 2009

BotCon 2009 Exclusive Feature: Kup

Of the four "Elite Guard" Autobots featured in the five-toy "Wings of Honor" box set, Kup is by far the best-known. His character was introduced in the 1986 animated movie, and is probably most easily described as "that old-guy Autobot." Seriously, being ancient was Kup's major defining trait. His scenes with the Dinobots in that movie convey the idea of an old guy sitting in a rocking chair telling stories of "how things used to be" to the neighborhood kids.

One major benefit of having an old-guy Autobot is that it implies the presence of a familiar character in an unfamiliar time. You can tell a story of times gone by while retaining someone that readers will still be somewhat familiar with, just by saying that this story takes place when that old-guy character was young. And so, with "Wings of Honor," we get a story of the beginning of the Cybertronian Civil War, when the Decepticons were only just beginning to make themselves known as a threat. Indeed, the story hammers that point home by having Kup be the youngest member of his crew.

Because of my previously-stated ignorance of car makes and models, I have to take other people's word for it that Kup (who, like all convention exclusive toys, is a recolor of a previously created toy, Cybertron Red Alert in this case, but with a new "Kup" head) transforms into a modified Dodge Magnum, which of course isn't the type of vehicle one would expect on an alien from roughly 9 million years ago. This kind of thing has happened before, and it's best not to think about it too hard.

As with all Cybertron-era molds, Kup features a "Cyber Key" which unlocks some feature or another. In this case, the feature is a couple of flip-out rifles that can be deployed in either vehicle or robot mode (although, in my opinion, they work in vehicle mode much better!).

One potential pitfall of having to use already existing molds to re-create well-known characters for whom the mold was not originally intended is having to find some plausible explanation for why the new toy has a feature not previously associated with the character (or doesn't have a feature one expects the character to have). The Red Alert from the Cybertron continuity was one of those rare characters (like Shockwave) that had a gun instead of a fist at the end of one arm. Red Alert would use this arm to attach various tools and gadgets, totally in keeping with his role as a doctor. But up until now, Kup has always had two hands, so the writers decided to say that he had a previously-unattested "manufacturing glitch" whereby he could detach and re-attach joints at will. This explains why Kup can use the claw and the hammer (as seen below), but honestly it makes him seem more like a Junkion than I think the writers intended.

Between the vehicle mode and the missing hand, a lot of folks argue that Kup should have been given a different mold, or (if the mold had to be used) that a different character should have been used altogether. Perhaps. I'm not able to look into some crystal ball and say what possible options that might have been chosen would have worked better. I can just comment on the ideas that I'm actually presented with. For better or worse, this is what we got. Honestly, I don't think it's a perfect fit, but its certainly close enough that I can accept it.

Thursday, June 4, 2009

BotCon 2009 Exclusive Feature: Landshark

Not all of the figures in the "Wings of Honor" box set were homages to existing characters. Landshark is an all-new character. But, for those of you familiar with old Saturday Night Live sketches, you might guess that the name "Landshark" homages something else entirely. Rik Alvarez, who works behind the scenes with Hasbro and Fun Publications, wanted to do a character that homages comedian Chevy Chase, and as a result gave us a character with one of the most unusual origins ever seen in the Transformers franchise's 25-year history.

A repaint of Energon Landmine, Landshark is easily the largest toy in the box set. It doesn't exactly resemble any real-life Earth vehicle, but has elements of several different construction and/or demolition vehicles combined into one, with a missile launcher thrown in for good measure.

The vehicle actually splits apart into two components: a truck cab with plow and a tracked crane/missile vehicle. This tracked half can itself transform into a platform while the cab changes into Landshark's basic robot mode.

Being a heroic Autobot, one can safely assume that Landshark doesn't devour unsuspecting women like his SNL namesake (Decepticons might not be quite so safe...), but the character is seen in the "Wings of Honor" comic book (which comes with the box set) as having certain elements of Chevy Chase's trademark humor and his penchant for not always respecting authority. Since the Fun Publications folks promised us that they've got plans for more "Elite Guard" stories, we can perhaps expect to see this personality played up even more in the future.

Robot and platform can combine again to form Landshark's "brute mode" (borrowing the term from Landmine. I haven't actually seen it used anywhere for Landshark). I have to apologize for the dark picture, especially as his head is hard to see properly. The missile launcher and that crane really get in the way! The more prominent feature of this mode, however, the claws, are still pretty easy to see. According to Landshark's bio, these things enable him to "cling onto or climb up almost any structure." Does that make Landshark Spider-Man, too? I don't think Chevy Chase has ever played him!

Wednesday, June 3, 2009

BotCon 2009 Exclusive Feature: Flak

The five figures in the BotCon 2009 box set tried to balance out new figures with different kinds of homages. Whereas Thunderclash homages a toy that was exclusive to the United Kingdom, Flak is a new version of a Micromaster that was widely available in the United States in 1989. The original Flak was a member of the Micromaster Battle Patrol.

Like his Micromaster counterpart, BotCon 2009 Flak (a repaint of Cybertron Defense Scattorshot from 2006) turns into a mobile artillery system with multiple missile battery. Here you can see the two Flaks side-by-side for comparison. The two have rather different color schemes. It's sometimes said that an earlier CD Scattorshot repaint available in wide release, Overload, was created as a G1 Flak homage. It certainly has a color scheme that more closely reflects Flak's Micromaster form. It appears that when Fun Publications opted to do Flak, Overload wasn't yet on store shelves, but they learned of Hasbro's plans in time to at least ensure that the BotCon version didn't just look like a copy of the wide release toy.

Fun Publications went a step further than that, giving their version of Flak a remolded head that, although in different colors, is a clear homage to the original.

Often, when Fun Publications creates a toy that is clearly an homage to a Generation One character, it is intended to be the same character previously seen, but in a new body. The truth for Flak is a bit muddier. Besides the fact that the "Wings of Honor" story takes place millions of years before the stories we're more familiar with, the story--while definitely "cartoon-esque" (in the words of Pete Sinclair)--is not set in any particular continuity. So there's no clear reason to assume that this Flak becomes a Micromaster in a few million years, anymore than one would assume that any particular Generation One Optimus Prime should become Armada Optimus Prime. They're different continuities.

Being a repaint of a Cybertron figure, Flak comes with a "Cyber Key," which in this case has been painted to include an "Elite Guard" logo. Inserting this key into either of the batteries on Flak's arms opens it up to reveal additional weaponry. One presumes that Decepticons would just as soon not find themselves faced with Flak unless they're very well shielded!

Tuesday, June 2, 2009

BotCon 2009 Exclusive Feature: Thunderclash

Exclusive toys have always been among the main attractions of BotCon. This year, the set was based around the "Elite Guard" concept that originated in the Transformers: Animated series, although this "Elite Guard" was placed in a G1 setting. Those who pre-registered for the convention could do so while ordering a set of five figures, four of which were the members of this continuity's Elite Guard. Thunderclash is their leader.

Thunderclash is a repaint of the Energon Rodimus mold (although it has been noted that the plastic colors used are nearly identical to Checkpoint, which was released later in the Energon line), and transforms into a truck cab of indeterminate type. The character's inspiration was a 1992 toy named Thunder Clash (note the space between the words) that was released in the United Kingdom and throughout Europe. The original Thunder Clash is perhaps best known for two things: 1) the mold was later used for Machine Wars Optimus Prime, and 2) the toy's garish color scheme. The BotCon 2009 version attempts to duplicate at least some of that garishness, although I find it interesting to note that most of this is done through paint applications, rather than through plastic colors. None of the reddish colors, for example, are plastic. That's all paint!

Those reddish hues really come out in robot mode, where nearly half of the mode uses the color. Still, because of the ways that the plastic sprues are broken down (and I actually know this from experience for this particular toy!), to use that color of plastic would have required that the wheels and forearms (for example) be reddish (and covered with black paint) or the torso would have had to be that color (then covered with white paint). All things considered, I'd say that they made a good choice.

As I've already mentioned, this was the mold that was used in last week's customizing class, and although the toys are absolutely identical, in terms of the molds and plastic colors used, having different paint applications (and stickers, in the case of the customization class toy) really can make quite a difference. Here is a shot of the two toys side-by-side.

Monday, June 1, 2009

BotCon 2009: Saturday and Sunday Overview

The first order of business on Saturday morning was to get "Weird Al" Yankovic's autograph. Because "Weird Al" is well-known outside of the Transformers fanbase, and because this is the first time he's ever been to a Transformers convention, I knew that the line for this one would be long, so I arranged to arrive about an hour and a half before signing was actually scheduled to start. Even so, there was a considerable number of people who were in line before me (a process made more difficult because there was no readily-visible signage to determine which of three BotCon lines already formed by this time were for the "Weird Al" autographs, and the one I wanted was on the opposite end of the Convention Center!).

Still, once signing actually started, the line moved along at a respectable clip. This was, of course, because the convention organizers set a rule saying that no posed photos could be taken with "Weird Al" after each autograph. Basically, you could shake his hand, say "hi" and give him the item (they also had a "one item only" rule) to be signed. It was okay to take pictures while "Weird Al" was signing, though. Here he is just having completed the autograph on my Animated Wreck-Gar toy.

Once that was done, I was able to get back into the dealer room, where I verified that the rumors I'd been hearing were true: the 3 Sweep exclusive set (the only one I didn't already manage to snag for myself, having committed to giving a club member the one I was able to get on my own package) was already sold out. Indeed, they may have been gone by the end of the day Friday. I haven't heard for sure.

One aspect of the dealer room I neglected to mention last time was the art display. Fans who contributed models and artwork for the convention contest had these items on display in the corner of the dealer room. This "Shattered Glass" Soundwave (Earth version) was part of a larger set, but I liked it enough to want to take a picture of it on its own! You can find other examples of art from these displays here.

Every year, there are a number of fans who dress up in costume. I am always amazed at the creativity and quality of the costumes worn by fans, and felt that this year's costumes were as good as any I've seen any year. Here's a link to pictures of folks in costume at BotCon.

Saturday night was capped off with the party on the Paramount Studios lot. I've got lots of pictures of this, featuring the concert, the actors, the vehicles used for movie Ironhide and Ratchet, and the lot itself, but this is the one I have to include here. We couldn't pose for photos with "Weird Al" at the signing, but it was fair game at the party! This is what I paid that extra "party" fee for! (Oh, yeah, we got to see a couple of short movie clips introduced by Michael Bay.)

Once attendance was opened up to Walk-In guests (I've joked a bit about the long lines, but these folks had the longest lines of all, from what I could tell), there were lots of kids to be seen at the convention (real troopers, if they had to wait in those lines!). It's all sorts of fun to see kids getting excited about seeing the Optimus Prime statue, and playing with Transformers toys (especially when you can tell that the toy they're playing with so enthusiastically is one from the original era. I'm guessing most of those kids have no idea that the toy they're playing with is more than 3 times older than they are!). This is what Transformers are all about, folks!

There's not too much to add that's specific to Sunday. More panels, more Walk-Ins, more kids. That's not to say it's "more of the same," exactly, but it's just harder to talk about Sunday in a separate way from the rest of the weekend without retreading ground. Sunday had the Hasbro Designers panel, which didn't allow pictures because they revealed a few toys set for release within the next year or so. Animated fans will be glad to know that there are still some new toys on the way, including Animated Arcee and Animated Rodimus. I was particularly interested to learn that Hasbro will be re-issuing the G1 Insecticons and G1 Perceptor. If the price isn't too unreasonable on those, I'll almost certainly be picking them up in due course. Also, Brian Savage drew the two winners of a free trip to next year's BotCon, but although both winners were apparently local, I wasn't one of them. In any event, I really do recommend checking out the news sites (such as TFW2005. I was able to chat with a few of the folks who run that site while waiting in line to get on the bus for the Paramount party. They're nice guys) for news, and the tons of other pictures I've got posted at Photobucket (photos have since been moved), where I've been trying to fill in captions to describe what's going on to provide some context. You can also see images of the convention (broken up by day) at BotCon.com. Here's one they took with me in it (I'm on the far left).

*Whew!* Although this was my fourth BotCon, this was easily the one in which I was the most involved in going to all the various activities. I was doing BotCon-related activity for five consecutive days, and was on my feet for most of that time! I'm back at work now, more than a little tired, but very happy to have taken the time to enjoy what BotCon had to offer. Starting tomorrow, I'll get to work on featuring each of the convention exclusive toys. I'll handle each toy separately, with the exception of the Sweeps set, which are just repaints of Scourge, which I will do a full feature on. I'll include the Sweeps when talking about him at the end of the week.

Saturday, May 30, 2009

BotCon 2009: Friday Overview

Yesterday, BotCon was finally in full-motion. I arrived about 8:40-ish to get in the line (yes, another long one, but this wasn't so bad) to await the opening of the doors at 9:00 am. It turns out a great many of the people in line were still looking to go to the club store, which I had largely taken care of the night before. So when the doors opened, those of us who were already registered and didn't need to buy anything from the club, and were just there to attend the first forum, were allowed to walk right on past the club store line to head into the forum.

The first forum was about the official Transformers Collectors' Club (TCC), and specifically about the magazine and comics produced for the club and the convention. Although upcoming club exclusives were not yet annouced, Pete Sinclair did tell us that they will announce two club exclusives for 2009 later in the convention. I was privileged to be asked to run the slides for this event (which is why you can see both the computer and the large screen in this shot), and trust that I was able to help things run smoothly. Other items discussed included some behind-the-scenes insights into the club's fiction and just what happened with the naming of the recently completed club exclusive. I'll deal with that more properly later, but for now, it seems safe to nutshell it all into "it's Hasbro's fault!" (they actually said this without actually blaming Hasbro, in a rather professional and classy way, but that's still the way I understood it).

I also poked my head into a bit of the Animated forum, where it was finally officially confirmed that Season 3 is the end of the series. They showed a series of more than dozen short clips animated separately from any actual episodes, containing humorous little vignettes and character bios. I hope these manage to find their way onto an official DVD release, as they were really quite good (the one where Starscream is dreaming would be worth it on its own!).

The main attraction of the day was the opening of the Dealer Room. On Friday, the Dealer Room was only open for three hours, but when everything's open to walk-ins on Saturday and Sunday, a lot of the best deals are often already gone, so there's obviously large demand to get in even for this short time. I was joking with my wife later today that I've gotten good at waiting in lines. This one wasn't anything like as bad as it looks, though. Unlike the autograph line on the left, this one pretty much evaporated once the doors to the Dealer Room were opened.

Besides the dealers themselves, there were a number of exhibits in the dealer room worthy of special attention. Here, for example, the originally proposed Unicron toy is displayed alongside the one that was actually made nearly two decades later.

The truck (or a mock-up) used for Optimus Prime in the movies was also on hand, and was a popular photo opportunity.

But this may well be the most surprising find of all, at least for me. I've gone on record as not caring much for the aesthetic of the movie toys. But this one (or two, depending on how you look at it) I found among the upcoming movie toys is one I'll just have to get. A Transformer that turns into an ice cream truck! How cool is that?

I have other Dealer Room photos, but putting them all up here would become unwieldy really fast, so instead, you can see them among my other BotCon 2009 photos over at Photobucket (photos have since been moved to another server).

Most of the special guests make their appearance on Saturday, and the party at Paramount studios should prove to be interesting, as well. However, the party itself doesn't conclude until midnight, so I won't be able to get anything written down here for tomorrow. Instead, I'll cover Saturday's events, as well as any Sunday wrap-up, on Monday.

Friday, May 29, 2009

BotCon 2009: The Customizing Class

Although my wife's and my BotCon experience this week actually started Wednesday night, there's really not too much to tell about that bit. We waited in line for about an hour so that we could pick up the box set of toys (which I'll say more about in a few days) and other registration materials. The first real experience of BotCon 2009 worth mentioning was the Thursday customizing class (another class was held on Wednesday, but I wasn't there). I'm embarrassed to say that I was actually the last person to arrive at yesterday's class, although I was there only a minute or two after 9:00 am at most. I found a seat and was given my materials in short order.

As you may have already heard from other online forums, the figure we were making this year was a "Shattered Glass" version of Thunderclash, one of the exclusive figures in this year's box set. But before we get into the changes that we made to make this figure distinct from the "real" exclusive, we need to get into the construction of the custom figure.

We are given our figure not only disassembled, but actually still on the original plastic sprues. Modelers may already be familiar with the process of cutting off plastic parts from sprues like these, and I have some minor experience in this area, myself (although it's probably been close to ten years since I've put together that kind of a model kit!). Even so, I was a bit surprised at just how many parts were involved in this deluxe-sized figure.

Thankfully, Shawn Tessmann, the instructor behind the event, created a fairly detailed set of instructions and a process from which to make order out of such chaos. While cutting the parts off of the sprues, we followed charts whereby we put parts into different groups. All left arm parts when in one tray. All right arm parts in another. All torso parts in another. You get the idea. We also had to separate all the metal screws, pegs, and springs into appropriate trays as well. With all of the parts separated and thus organized, we were ready to begin.

I knew getting into the endeavor that I would find it a bit challenging. Although I've done a few customs from time to time, the fact is that I have a dangerous combination of perfectionism and a lack of patience, which is undoubtedly why I haven't done more such projects. Still, I knew that this was an opportunity that might not ever come so readily to me again, and was glad to take advantage of it, frustration and all. Here you see my custom Thunderclash's nearly-completed arm (sorry for the fuzzy pic!).

The part I found the most frustrating about this whole process was getting springs in place. This mold uses several ratcheting limbs, so that you can pose arms, elbows, legs and knees in more or less stable positions. However, I found that some springs didn't really want to fit in the spaces I was trying to put them in, and these parts were sent flying on more than one occasion. I suppose I should be grateful that I only actually lost a spring once in the whole process. But, in the end, it was my own fault. The picture you see here, for example, actually shows a spring that was not intended to be put where it is shown. I later discovered that I had a few of the springs confused, and the one that actually goes here is a bit shorter, fitting into place with considerably less force.

Shawn encouraged class members to inform Brian Savage, president of Fun Publications (the group that runs BotCon), of any comments, both good and bad. The only criticism I actually have is that I did find it difficult to tell precisely which part was intended to go in which place on a few such occasions. Several screws, for example, are very similar, but not identical, while the consequences of getting a spring wrong has already been demonstrated.

After several hours (I think it was close to five), I finally got the whole thing assembled. I was tempted to leave things right there, because I already know that I'm not very good at painting. Remember what I said about perfectionism combined with lack of patience? Well, the perfectionist streak dictated that I simply couldn't leave the figure as it was, so I went to work on putting color on my toy.

This is what Shawn's version of Shattered Glass Thunderclash looks like (well, more or less. It's not really fully transformed into robot mode). Such perfect lines! How he managed that, I still don't know. In the past, I've tried masking tape, masking fluid, just being really careful (yeah, right!), and anything else I could think of, but I never have been able to achieve such mechanical precision.

Some members of the class, especially those with greater skill, chose to go with their own ideas rather than following the "Shattered Glass" model at all. I opted for following the instructions... mostly. I purposely left a few paint applications off, and chose one or two colors that were at variance with the "original" version. Although I still wish that I was able to duplicate the straight lines Shawn managed, at least my version doesn't look as plain as it did before I painted it. Actually, it's not quite done yet. This is a mold that I've never had before, and I really don't know how to transform it without instructions. One of the faction symbols (generously supplied by the class, and featuring a clever twist on the "Elite Guard" design of this year's box set that reflects the "Shattered Glass" version's evil nature) is expected to break down the middle of Thunderclash's front end in vehicle mode. I decided to apply those stickers when I got home and could have access to instructions on how to transform the toy properly.

By about 3:30 or so, I decided that I needed to stop, as I was simply adding more frustrations with each paint application I decided to apply. When I got home, "Shattered Glass" Thunderclash was ready to join the official BotCon 2009 exclusive in my collection. For the record, I've never considered customizing class figures to be "official" exclusives, which is why they don't appear on the data sheet.* Still, it's a unique toy that I'm glad to have. I haven't really been home all that much to take pictures, what with the long lines at the convention and all (I was in a more than two hour-long line by the end of the day today!), but I'll try to put up some side-by-side shots of this toy alongside "regular" Thunderclash when I review him in a few days.

*Or, at least, didn't until June 2018, when I was finally convinced by a visitor to the data pages that the pre-2010 Custom Class figures should be included.