
BurgerTime was an odd concept by almost any standard. You don't have to be a vegetarian to wonder about the hygienic rigor of a chef who walks over the individual parts of each hamburger so that they will fall into the appropriate trays to be served at the bottom of the screen. You don't have to be Sigmund Freud to wonder what's going on in the head of someone who is being chased by human-sized food items (which, perhaps ironically, aren't all traditional hamburger items, although there is a pickle monster that tends to show up only on later boards). Obviously, this is not a game that attempts to be realistic.
Still, it's hard to deny that the game is fun. The mazes are challenging enough to force a player to plan out his/her movements very carefully, lest the Peter Pepper character be maneuvered into a corner from which there is no escape while trying to trigger that last hamburger patty to fall below. Also, points are scored in such a way to incentivize waiting until the last moment to move, so that Peter can trap a food monster either on top of a falling hamburger part (which also forces the part to fall even further toward the trays below, potentially saving time, as well) or below (so it will be crushed under the part's weight—again, try not to think too hard about the foreign food items finding their way into the resulting hamburgers). And the addition of just a few shakes of pepper—which will not only stun food monsters, but also render them harmless to walk through, if only for a few seconds—adds yet another dimension to game play. But use those pepper shakes wisely, or you'll find your pepper shaker empty at a crucial moment!
BurgerTime was released by a company named Data East, which actually weathered the decline of the video arcade game industry of a few years later (as home video games began to gain dominance, recovering from a home console industry crash in 1983) better than most, but which sadly went out of business in 2003. Fortunately for BurgerTime fans, DataEast's intellectual properties were purchased by another company (albeit one I admit I'd never heard of prior to working on this article), and so BurgerTime-related games are still being released for various modern game systems to this day.
I'm admittedly starting this year-long feature a little late, and thus have already missed January. For "January's entry," I'll refer you to the bit I wrote a few years back on Pengo, which was indeed released in 1982.
No comments:
Post a Comment