Not too many people are aware of Sonokong, even among Transformers fans. People often mistake these toys (and their admittedly sometimes lower-quality packaging, which belie the fact that the toys inside are essentially the same as those purchased directly from Takara) for knock-offs. Adding to this misconception is the fact that they can often be found quite inexpensively in places where one might expect to find knock-offs. I certainly recommend being informed before making any purchase, but if you're aware that these toys are out there, you can actually snag a pretty good deal on some otherwise hard-to-get toys. Good luck!
A blog about pop culture, especially Transformers and other toys.
Home of Not Your Father's Autobot: A Transformers: Generation 2 Comic Book Podcast.
Monday, September 10, 2012
Beast Wars II Galvatron (Korean Version)
Not too many people are aware of Sonokong, even among Transformers fans. People often mistake these toys (and their admittedly sometimes lower-quality packaging, which belie the fact that the toys inside are essentially the same as those purchased directly from Takara) for knock-offs. Adding to this misconception is the fact that they can often be found quite inexpensively in places where one might expect to find knock-offs. I certainly recommend being informed before making any purchase, but if you're aware that these toys are out there, you can actually snag a pretty good deal on some otherwise hard-to-get toys. Good luck!
Wednesday, September 5, 2012
Transformers Kreon Micro-Changers - Public Service Announcement
I was able to grab all six of the "Preview Series" of Kreon Micro-changers at Toys R Us today. Since Kreons are the most interesting part (in my opinion) of the whole KRE-O line (which, for those who don't know, is Hasbro's answer to LEGO), it was an easy decision, and one made easier by finding out online that the "blind-packed" pouches really aren't all that blind-packed at all. However, this fact isn't readily obvious from the packaging, so consider this post a Public Service Announcement to help you avoid getting duplicate Kreons you may not want.Happy Kreon hunting!
Wednesday, August 29, 2012
Not-Transformers Feature: Spray from iGear
My experience with third-party "not-quite Transformers" (that is, toys not made by either Hasbro nor Takara — nor by anyone licensed by them — which nonetheless clearly attempt to represent actual characters from the Transformers franchise*) is admittedly fairly limited. I have some toys created by Justitoys (including the "WST Dinorobots" and a miniature version of Shockwave), and I've taken advantage of the occasional product to add to an official product (such as the Renderform "Gold Scout" kit for the Classics Bumblebee mold), but that's nearly the extent of it. Indeed, this "Spray" figure from iGear may be currently unique in my collection as being a fully-transforming toy that uses an all-new design (as opposed to merely tweaked and/or scaled down, as with the Dinorobots) to evoke a classic Transformers character (in case you can't tell, here's the link to when I featured the original Seaspray).As I'm sure I've mentioned in the past, there is a long-standing debate about both the legality and the ethics of these figures. There is little question that the companies involved are both attempting to make money off of Transformers concepts, and are doing so without explicit permission from the companies that own the Transformers rights. If either Hasbro or Takaratomy wanted to make an issue of it (and spent lots of money to do so), toys like Spray could be forced into non-existence. As it is, the companies that produce (most of) these toys do make an effort to avoid any glaring violations (such as, for example, any actual Autobot faction symbols. The symbols you see in the pictures here are not part of the toy as it is sold, but were rather added via Reprolabels). Hence the close-but-not-quite name of "Spray" for this Seaspray wannabe. This is a legal gray area, rather than a gross violation, and it really is in everyone's best interests not to blatantly do something that forces Hasbro/Takaratomy's hands. Hasbro doesn't want to waste time and money tracking down every potential violator out there. They want to keep making Transformers toys. But to do this, they do have to protect their rights when it's clear that third-parties have gone too far.
*Further muddying the waters is the fact that I'm specifically not talking about knock-off toys, which attempt to replicate toys previously sold by either Hasbro or Takaratomy (either by creating a new mold from the existing toy, or by using original molds that are somehow no longer in the possession of the original companies).
Monday, August 27, 2012
Transformers Feature: Drift
It is tempting to suggest that part of the reason for the reaction against Drift is that Drift is not an actual character from the original era of the Transformers franchise, despite his being placed in the nominally Generation One (referred to as "G1" hereafter) stories produced by IDW comics. But Drift is hardly the first "neo-G1" character. The Japanese retailer e-HOBBY had created several such additions to the G1 franchise in the years previous, perhaps most notably Sunstorm, and few, if any, of these have generated the fan-antipathy that Drift has. While it is certainly true that most of the e-HOBBY additions were just repaints of existing G1 molds, I hardly think that Drift's distinctiveness in having been designed more or less from scratch is the source of fan hatred.I think it's safest to say that the animosity toward Drift arose out of the way Drift was originally promoted and presented to fans. Perhaps the note on Drift's TFWiki page says it best:
...Basically, he's frequently viewed as a stereotypical badass fan-created character with Japanese samurai/ninja stereotypes added in for maximum awesomeness. The main reason given by fans for their criticism, however, is the initial hype the character was given by its creator and IDW, which fans believe created a massive hype backlash.... Many fans think that while Drift's actual fictional appearances aren't nearly as bad as the most vocal critics make him out to be, he certainly fails to live up to the hype. In fact, a lot of former critics feel that the later interpretation of the character by author James Roberts is actually quite decent, redeeming the once stereotypical character somewhat.
I'll be honest, I wasn't thrilled with Drift's introduction into the franchise, myself. Basically, I saw him as taking time away from characters I cared more about, while doing little of note to justify why he was used rather than one of these other characters. I was even less enthusiastic about the fact that Drift's existence was to be further rewarded by having an actual toy — called "Autobot Drift" for trademark reasons — made in 2010 (again, why not do a real G1 character that hasn't yet been remade?), and so I didn't pick it up for a long, long time. In fact, I only did get him when he was available at Marshall's for roughly half his original price, and even then I might have passed it up, except that I trusted the online reviews from fans who said that, yes, whatever one feels about the character, the toy is actually pretty nice. It boasts a fairly innovative take on the car-to-robot transformation that has been done so many times in the past 28 years, and the way that the shorter swords sheath into pockets on either of Drift's sides (which nicely resemble scabbards) in robot mode is quite brilliant. Also, the toy has better-than-average articulation (even for a modern-era toy), enabling him to grasp the long sword by both hands at the same time! If you manage to see this toy on the shelf (especially at discount prices!), I recommend looking past any fan disdain you may hold for the character's origins and introductions, and go ahead and pick it up. I really don't think you'll regret it.
Friday, August 10, 2012
Video Game 30th Anniversary of the Month - Pac-Man Plus
Pac-Man Plus may seem, at first glance, to be a step backwards from its immediate predecessor: Super Pac-Man. In fact, as the game opens, there are only two visible differences between this game and the original Pac-Man. The most of obvious of these is the green color of the maze (the original game has a blue maze). The second is far more subtle: at the lower right-hand side of the board, where you would have seen cherries before, the icon is now a soda can. A third change is apparent once you've eaten an energizer: the ghosts still turn blue, but they become squat and have a green flag growing out of their head (I've also seen this referred to as an apple stem and/or a leaf. I don't know what the official designation is).
It would be a mistake to assume that the only differences between this game and the original are purely cosmetic. This game is quite a bit harder than the original. The ghosts are noticeably faster and harder to avoid, and the energizers don't last as long. Not only that, but whereas it used to be the case that eating an energizer at least guaranteed that your nearby nemesis would be vulnerable for a fraction of a second* (encouraging players to wait to gobble the energizer until a ghost was almost on top of you), the energizers in Pac-Man Plus sometimes only cause three of the four ghosts to turn blue with fright, and usually the ghost that remains deadly is the one that's still right next to you!One change to Pac-Man Plus actually helps the player, in that eating a bonus item in the center of the maze renders all of the ghosts vulnerable in much the same way as an energizer. However, all of the ghosts turn invisible, which makes catching them rather difficult (if you manage to succeed, however, they're worth twice as much as with a normal energizer). The ghosts are still vulnerable for a brief moment after they become visible again before becoming deadly to Pac-Man's touch once more.
Ghosts aren't the only things that become invisible from time to time in this game. If you manage to make it at least to the third board, eating an energizer will occasionally cause the entire board to become invisible, leaving only Pac-Man, the ghosts, and perhaps the center-board bonus able to be seen by the player. Even the dots are invisible while you try to get the currently-vulnerable ghosts. Good luck navigating around all those walls. They're still there, you just can't see them! I can't vouch for this myself, but the invisible maze is said to become permanent later in the game, as opposed to simply being energizer-focused.Some purists may dispute the designation of Pac-Man Plus as the fourth game of the franchise. The game was, after all, basically just a Pac-Man machine with a single modifier chip added in to change up some of the graphics and gameplay. Also, like Ms. Pac-Man before it, Pac-Man Plus was produced by Bally Midway without authorization from Namco (although Namco has since embraced both games into the Pac-Man family). Even so, it remains a fun, if admittedly difficult, game to play.
*If you were really, really, good, you might find yourself at an advanced board that wouldn't give you any energizer powers at all, but that only happened well into the game. I'm not talking about that.
Monday, August 6, 2012
Game Show Board Games: Password
After determining which player "A" is to give clues first (a coin toss would be fine), that person attempts to get his partner to say the word which appears in the window by giving a one-word clue. If that person's partner is able to guess the word based on that single clue, he or she gets 10 points (this is what the dial is for in the picture above). If not, the potential score is reduced by a point and the opposing player "A" gets a chance to give a clue. Hyphenated words or multiple word phrases are illegal (as, obviously, are forms of the target word), and if given, a turn is forfeited and the opposing team gets a chance to take the points (reduced by one as if the previous clue was a regular incorrect guess). After the first word is successfully guessed and points are awarded, the "B" players give clues to the first word on their card (starting with the team that didn't give the first clue on the previous word). Clues alternate back-and-forth until all of the words on the cards have been exhausted, and the team with the highest score wins.
There are a few basic differences between game-play as on the original 1960s show and the board game. On the show, the first team to reach 25 points would be the winner (no matter how many or how few words that took) and would then play a "lightning round" to try to guess five words in less than a minute. The "lightning round" (one of the very first bonus rounds in game show history) is entirely absent from this game (at least, as the official rules lay things out), presumably because the makers of the game felt like they would have to include an hourglass or similar timer in the game to make that work. However, both of these differences can be easily re-incorporated into home play should the players so choose.
There were two runs of Password (one from 1961-1967, and another from 1971-1975), but the show has come back several times over the years in other variations. I'll deal with the next incarnation: Password Plus (and, more specifically, the home board game version of it) in a future post.
Wednesday, August 1, 2012
Transformers Feature: Club G2 Ramjet
When I first learned that the official Transformers Collectors' Club would be offering Generation 2 Ramjet as one of their 2011 exclusive figures, I wasn't especially happy about it.For those who don't remember, a bit of context is in order. The BotCon 2010 exclusives were all based around the Generation 2: Redux concept, and it was revealed during a Q&A session at the convention that the original intention was to include both G2-colored Ramjet and Action Master-colored Thundercracker (and, in fact, AMTC was the original idea around which everything else that year came to exist), but Hasbro told them that the molds were not available at the time needed to use them as convention exclusives. However, G2-colored Ramjet would be a 2011 club exclusive. At the time, it seemed as though AMTC was being passed over in favor of the Ramjet character, never to actually be produced. We now know that AMTC was made as a BotCon 2011 exclusive (as "Shattered Glass" Thundercracker), but that knowledge was still nearly a year away, and I was upset that AMTC wasn't the one chosen for the club.
For those with especially sharp eyes, yes, my specimen appears to be misassembled. He apparently came with two right fists, and the one on the left hand is simply installed upside-down! Ahhh, well. I actually didn't notice it myself until just minutes before this post was scheduled to go live. I doubt I'd get much traction trying to get the problem fixed now, and since it took me so long to notice in the first place, I guess I'm not really suffering....
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