Friday, July 23, 2010

Remembering Calvin and Hobbes

One of the unwritten benefits of working at Fuller is that I have easy access to a post office just downstairs from my office.  When I was there the other day to mail a package, I found this set of stamps featuring "Sunday Funnies" (as the title at the top of the sheet says) available, and picked up a sheet immediately.

Although I haven't really been active in maintaining it for many years now, I still have my stamp collection from back when I was in fifth grade.  Besides that, I'm a fan of comics enough that I probably would have picked these up anyway.  But what really clinched the deal for me was that second stamp from the left.

For those who don't know, Calvin and Hobbes was a comic about a six-year old boy named Calvin, who (among other traits) had an overactive imagination.  The signature example of this imaginative streak was the fact that, to him, his stuffed tiger (named Hobbes) was a walking, talking, living being--and Calvin's best friend.  Calvin and Hobbes provided a window into the world of the child, and along the way provided some intelligent commentary and humor that made reading comic strips a "must-see" activity.  During some of my grade-school years, when I would wait in the school library for the hallways to open and the day to begin, I would pull out that morning's newspaper specifically so I could enjoy the daily adventures of the boy and his tiger.

I've enjoyed the other four comics featured on these stamps (Beetle Bailey, Archie, Garfield, and Dennis the Menace) to varying degrees and at various times throughout my life, but Calvin and Hobbes was special.  To get an idea of just how special this particular comic strip was, it should be noted that Calvin and Hobbes is the most recent out of the five comics being featured (having started in 1985.  Garfield started in 1978, while the other three are from 1951 or earlier), yet is the only one of this group that is no longer being created with new adventures.  Calvin and Hobbes ended at the end of 1995, having lasted for barely more than a decade.  Calvin and Hobbes did not end due to any lack of popularity.  Indeed, the comic was arguably more popular than ever.  Rather, creator Bill Watterson was a true artist, and the integrity of his artistic vision meant (and means, I assume) everything to him.  He had made as many concessions to the needs of marketing as he was willing to make, and decided that he would rather quit than have Calvin and Hobbes ever be diluted by interests that were unrelated to those of creating the comic strips that he wanted to create.

One could easily complain that such a luminescent comic ended so abruptly, denying fans any more access to these whimsical adventures.  I'm sure that I myself did complain quite a bit at the time the strip ended (now nearly 15 years ago!).  But if Watterson hadn't been so adamant about maintaining the artistic integrity of Calvin and Hobbes, those ten years worth of adventures we did get to see would hardly have been as memorable.  While some fans argue that other comic strips (including some of the other comics featured on these stamps) may have lasted too long, becoming stale and repetitive rather than fresh, I think I'm safe in saying that there are very few in the world who would ever say that about Calvin and Hobbes.  I'm so glad that the strip is still so well remembered as to get this honor of being featured on a postage stamp!

Thursday, July 22, 2010

Special Transformers Feature: Shattered Glass Cyclonus

I had originally planned to do this entry immediately after the one for the club version of Punch/Counterpunch. After all, Punch/Counterpunch (henceforth referred to as "P/CP") and Shattered Glass Cyclonus were the two 2010 Transformers Club exclusives, and I had gotten both at the same time.  I had even started the process of taking pictures of the toy before I realized that something was very, very wrong.  Something that required that I postpone this entry for few weeks.

It's kind of a pity, because in most respects, this toy is a better toy than P/CP.  At least, it lacks P/CP's obvious issues.  At least one commenter has suggested that this is because Shattered Glass Cyclonus is less ambitious than P/CP.  No remolded parts, no attempt to engineer a transformation the original mold never intended (Punch's legs).  Just a straight repaint from one color scheme to another.

Shattered Glass Cyclonus borrows his color scheme from Hot Rod/Rodimus Prime, suggesting that the two characters (or, at least, the "regular" universe versions of these two) are somehow counterparts to each other.  I'm sure that more than a few Transformers fans would dispute that comparison (I agree with those who've suggested that Cyclonus is more analogous to Ultra Magnus), but even so, the color scheme translates pretty well.

Since Shattered Glass Cyclonus reuses the mold created for Universe Cyclonus, which featured an updated version of Nightstick, the Nebulan that came with the the 1987 Targetmaster version of Cyclonus, Shattered Glass Cyclonus has a Targetmaster, as well.  Rather than consider this "Shattered Glass Nightstick," however--the name was already taken, anyway--the folks at Fun Publications did something really clever.  Taking advantage of a name created by the UK editors to cover up an error in the old Headmasters comic book, Shattered Glass Cyclonus' Targetmaster weapon is called "Krunix."

So, what tragedy befell my efforts to feature this toy last month?  While taking pictures for the blog, I discovered that my specimen of Shattered Glass Cyclonus was misassembled!  The arm assembly was such that Cyclonus' elbow would only ever bend the wrong way.  Although I was able to take the toy apart and flip the arm around, I then discovered that the toy would no longer transform into "jet" mode properly!  Unable to fix the problem on my own, I took Fun Publications up on their offer (conveyed to me by FP resident art guy Lanny Latham via Facebook) to send the toy back for a replacement.  Although I was a bit annoyed to have to pay out of my own pocket to have Cyclonus shipped back to FP, I can at least say that they gave me a new (and correctly assembled!) toy without any difficulty.  (You can see a picture of this arm assembled correctly here.  Note how the black part is underneath the orange part, rather than on top of it.)

Shattered Glass Cyclonus really is a pretty neat toy, and exactly the kind of thing that the club does well.  I'm sorry to say that the toy already seems to be sold out from the club store.  If you want one, you're pretty much stuck with eBay.

Wednesday, July 14, 2010

Action Master Thundercracker - Letter to Hasbro

For those of you supporting the Action Master Thundercracker campaign, here is the text of a letter I'm sending to Hasbro to encourage them to consider making this figure.  Feel free to adapt to your own situation.



Hasbro, Inc.
Consumer Affairs
P.O. Box 200
Dept. C-847
Pawtucket, RI, 02862-0200.



July 10, 2010



To Whom It May Concern,

I have been a proud collector of Transformers figures for the entire span of the line. Although this does indeed mean that I have long since outgrown the target age group for these toys, I have long been impressed at the efforts Hasbro has made to appeal to Transformers fans of such long-standing. The reissue of, and homages to, many of the toys from what is now known as the "Generation One" era are so numerous that it would take me quite some time to even attempt to list them all. Thank you for these efforts.

I am writing to you now in partial response to news that came out of the recent BotCon in Orlando. Specifically, Fun Publications, the organizers of the convention, informed us that they had hoped to have one of their convention-exclusive toys be an homage to the Action Master Thundercracker originally made in 1991 for several non-US markets, using the mold originally created for "Classics" Starscream in 2006. Unfortunately, they were informed that this would not be possible, as Hasbro was using the mold at the time (presumably for Generations Thrust, which is now hitting the shelves of toy stores everywhere). Although Fun Publications has told fans that "G2 Ramjet" (using the "conehead" version of that same mold) would be made available to members of the official Transformers Collectors Club in 2011, it seems that the Action Master Thundercracker concept is being shelved indefinitely.

I am one of a number of fans who have been suggesting this admittedly quirky homage for several years now, and to learn that it got so close to being produced, only to fail to do so, is more than a little frustrating. As such, we are embarking on a more active campaign to have this figure finally produced. If mass retail is not an option, we're perfectly happy to have the toy produced as an exclusive for some outlet such as Big Bad Toy Store (with whom you've recently worked out a deal to produce the reissue Seacons set) or another online dealer. But we do want an official toy to be produced, as opposed to letting this idea fall to one of the unofficial third-party vendors who may or may not be able to produce a quality product.

So, this letter is an attempt to bring to your attention the fact that there is a fanbase behind this particular concept, and to voice our hope that you will work to find an appropriate venue for making such a figure available to the fans. Also, to help ensure that our campaign makes an impression, we’ll be seeking to “Thunder ‘em with Crackers” by enclosing a cracker with our letters, in hopes that you will see these small tokens, and think “Thundercracker” whenever you do.

Action Master Thundercracker: Make It Happen!

Sincerely,



Mark Baker-Wright
Blog: Transforming Seminarian http://transformingseminarian.blogspot.com

Wednesday, July 7, 2010

Action Master-colored Thundercracker: Make It Happen

Way back in 1991, when there weren't any Transformers toys on American toy shelves (or, those few that were, were being clearanced off of the shelves in favor of stock that could sell for more money), the line was still moving on in other parts of the world. A second series of Action Masters was released in the European (and also, apparently, Australian) markets, including one claiming to be the classic character, Thundercracker. I say "claiming to be" because, although the toy was just a redeco of the Action Master Starscream figure (which was appropriate, because the original Thundercracker was just a redeco of the original Starscream), it did not have the distinctive blue color scheme normally associated with Thundercracker. Instead, the designers gave Action Master Thundercracker a freakish array of blinding colors that can only be said to resemble "Thundercracker" if one is on acid. It's ugly! It's horrible! It's awesome!

Partially because of AM Thundercracker's bizarre appearance, the toy—already rare due to its non-American distribution—has become quite valuable and is a prized part of many collections. Expect to pay quite a bit of money if one is made available on eBay or any other place. Indeed, I do not own this particular figure, myself.

Especially since Fun Publications has taken control of the official Transformers Collectors Club, and of BotCon (the official Transformers convention), fans have speculated about what figures would make good exclusive toys for either the club or the convention. The idea of using the "Classics" Seeker mold (used for BotCon 2007 Thundercracker) as an Action Master-colored Thundercracker has always been especially popular. After an image (originally a joke, but later established as part of the "Shattered Glass" continuity) established this color scheme for the "Shattered Glass" version of Thundercracker, this idea has only become even more popular.

Speaking only for myself, I had never really considered it especially likely that FP would actually do such a figure, but it was kind of a pipe dream. "Yeah, it'll never happen, but wouldn't it be awesome if it did?" It went without saying that Hasbro would never make such an homage on their own. The fact that they'd ever used the color scheme at all was simply the result of a freak period of time catering to different tastes than are at play today.

At BotCon 2010, we learned that FP not only had considered making an Action Master-colored Thundercracker (I'll just use "AMTC" as shorthand from here on out), but that it was actually the concept that the entire "Generation Two/European" theme of that convention had been structured around! The intention was to use AMTC as the attendee-freebie figure using the "Classics" Seeker mold, and they'd also use the remolded "conehead" version for a "Generation Two"-colored Ramjet. Unfortunately, Hasbro nixed the use of the Seeker mold (that is to say, both versions, as they're both pretty much the same mold, with one sprue able to be swapped out for "conehead" vs. "regular" versions), as they were working on "Generations" Dirge and Thrust (one of which should be available in stores anytime now, while the other will follow in few months).

FP has announced that the planned "G2" Ramjet will be available next year as one of the 2011 club exclusives, but that Hasbro's only allowing them to do two club exclusives next year (not counting the membership incentive figure, which will be another character from another mold) and that, since each production run takes up a slot, they didn't feel that AMTC would do as well as Ramjet on its own (as opposed to being a part of a larger set, as was the intention for BotCon 2010). Thus, efforts to get FP to do both Ramjet and AMTC as a 2-pack seem to have failed. Moreover, FP said at BotCon 2010 that this would probably be the last time that they would use the "Classics" Seeker mold, apparently closing the lid on the possibility that they would do AMTC forever.

Although Pete Sinclair (all-around liaison between FP and Transformers fans) has backpedaled a bit on that "last time" language, suggesting that if the demand remains high enough (and Ramjet sells well enough, which I consider to be irrelevant, as I want AMTC. I don't particularly care about Ramjet. Two different things.), they might reconsider doing AMTC in the future. That said, I'm not particularly placated, and consider this possibility remote.

We'd been taken from "it'll never happen, and we accept that" to "it got so close, but it'll never happen" in the blink of an eye. Having gotten so close, my state of passive "acceptance" is considerably less than it was, and so I and a few others are starting a campaign to get AMTC produced and made available to the fans.

Let me be clear, if FP picks this up, great! However, I am not limiting this campaign to FP. The recent announcement that the G1 Seacons reissue (in mostly G1-accurate colors) is being made available through Big Bad Toy Store (and, for all practical purposes, only through them in North America. The one exception I know about is actually through an arrangement with BBTS) has opened up other possible venues. We're happy for any of these venues to pick this up. The only stipulation on my part is that it use the official Hasbro/Tomy molds with production-quality materials. No customs or resin-kits, please! We're looking for an official toy!

So, here's the deal. Fellow Transformers club member Crazy Jetty has created an image to be used wherever you want on the web (you can see more of his work via his deviantART account). It's the image you saw when you opened up this blog entry, and I've already made several versions of it available here. Download one (you can choose your own size using the tools on the right of each image). Save it to your own server, then make it your profile picture on Facebook or one of the Transformers message boards. Use it in your signature. Send a Twitter message with the hashtag #AMThundercracker (or retweet this one, also, I find that Twitpic can be useful with an "amthundercracker" tag). Write a blog entry (and feel free to link to it in the comments of this entry). Spread the word however you want, but spread the word!

A new Action Master Thundercracker can become a reality, but we have to raise our voices to make it happen. Let's get some interest!

Here is the posted version of the letter I sent to Hasbro a short time after this post.

UPDATE: June, 2011 - It's Real, and it's Spectacular!

Wednesday, June 30, 2010

Jim Shooter's Original Transformers Treatment

One of the surprises to come out of BotCon 2010 was a display of the original treatment, written by Jim Shooter of Marvel Comics, creating what we know of as the Transformers franchise.  A discussion on alt.toys.transformers resulted in someone asking if the treatment had been archived on Usenet for posterity.  I decided to give it a shot, transcribing the document (which is currently visible on the web only via images taken of the PowerPoint displays at the convention, but "Thank you!" to the Allspark for making these available!), and posting the end results both in that ATT thread as well as here.  I've tried to retain the style of the original document as much as possible, and have included a number of the "corrections" made by Shooter and/or his staff, visible on the document itself as seen in the images, using "strikethrough" code.  The result is a fascinating look into the origins of the franchise.

This is a pretty long bit (well, it was 8-pages typed!), so here goes:
-----
THE TRANSFORMERS

Treatment

Civil war rages on the planet Cybertron.  Destruction is catastrophic and widespread, and yet no life is lost.  None, at least, in the sense that we know life--for the inhabitants of Cybertron are all machines.  There is NO "life" on Cybertron save for mechanical, electronic, "creatures." As mankind is first among the organic denizens of Earth, intelligent, sentient robots are the dominant species on Cybertron.  Even the planet itself is one vast mechanical construct.  Perhaps there was once a "real" world upon which Cybertron was built on, into, under, and through until no trace of the original planet can be found, but the origin of the planet is unknown, lost in antiquity.  Similarly, it is unknown whether the robotic "life" of Cybertron was originally created by some mysterious, advanced, alien race in the dim, distant past, or whether these strange metallic beings somehow evolved from bizarre, basic life forms beyond human comprehension.

What is certain is that the sentient, robotic beings of Cybertron are destroying one another.

The Autobots have, for untold eons, devoted themselves to peaceful pursuits--commerce, trade, and travel--wayfaring endlessly upon the broad turnpikes, through the winding transit tubes, and across the soaring skyhighways of Cybertron.

The Decepticons have no use for peace.  For untold eons they have developed their technological capabilities and quietly prepared themselves for war, all the while dwelling among the Autobots in seemingly perfect harmony.  Finally ready, they struck.

It is a war of annihilation.  The Decepticons, many of whom can convert their bodies at will into awesome weapons, or into mighty aircraft, able to swoop down from the sky upon their astonished enemies, seek to erase the Autobot presence from Cybertron.  Some, capable of transforming themselves into seemingly innocent communications devices, act as spies, undermining Autobot resistance.  Once in absolute control, the Decepticons plan to rebuild their world-machine into a cosmic dreadnaught-- to turn their very planet, a sphere the size of Saturn, into the single most awesome weapon ever conceived.  And then-- let the universe beware...

The Autobots, though peace-loving, are not weak by any means, however.  They, too can transform themselves-- from their usual robotic configurations into unearthly vehicles -- and they, too, are mighty warriors.  They fight back fiercely.  The Decepticons wiped out billions of Autobots in the first surprise attack, which was orchestrated with precision that only machines could effect.  The surviving Autobots, fighting desperately, gathered together here and there around, through, and within Cybertron, establishing strongholds against the Decepticons.  Thus, a sparse network of Autobot City-States, each surrounded by vast areas of Decepticon-held territory, struggle for survival.

A thousand years after The Treacherous Attack of the Decepticons, the war still rages.

Cybertron has sustained much damage, and, in fact, has been shaken loose from the orderly orbit it once maintained around Alpha Centauri, and hurtles through space out of control--a runaway planet.

Thus, it is that the Autobot City-State, Iacon, the mightiest Autobot stronghold of all, launches a space vessel bearing a computer-picked Autobot crew.  Their mission--to clear a path for the planet through an asteroid belt that orbits a certain yellow star which Cybertron is passing near, lest a collision with a large asteroid further damage, or perhaps destroy their beloved, war-torn world.

But, the Decepticons have learned of the Autobot mission, and send out their own space vessel.  It lurks in ambush while the Autobots work feverishly to destroy a huge asteroid.

Once the job is done and Cybertron is safe, the Decepticons attack!  They're bent upon capturing the Autobot ship and learning the secrets of the Autobots' latest weapons.

Their weapons' power exhausted from shattering the asteroid, the Autobots can only flee, and take evasive action.  The chase covers millions of miles through space.

But, at last, the Decepticons manage to close in on the helpless Autobots, near the third planet from the yellow sun.  They manage to hold the Autobot ship for only seconds with their tractor beams, but it is enough.  A Decepticon boarding party smashes into the Autobot ship.

Outnumbered and outgunned, the Autobot crew holds off the invaders for precious moments, while locking the controls to crash their ship at full speed into the crust of the third planet!

Witnessing the apparent destruction of the Autobot ship, the remaining Decepticons turn homeward toward Cybertron, which is already hurtling out of the solar system and onward into the black reaches of space.

Time passes.  Much time.

Four million years after the crash of the Autobots vessel, Mount St. Hellens Hilary erupts--and deep within the rocky carapace of the Earth beneath Oregon wilderness disturbed by the volcanic rumblings, something stirs.

It is the Autobots' ship -- badly damaged but not utterly destroyed.  Automatic force-shields helped protect the ship's mighty hull.  Though battered into dormancy for eons, the shock waves emanating from the volcano have at last reawakened the ship's "brain" --computer would not be the right word.  It begins to probe the world around it.  This thinking machine, whimsically called "Aunty" the Ark in the Autobot language, has been damaged in the fighting and the crash.  Her Its sensors are no longer fine enough to detect life, but she it does discover much mechanical activity.  True to her its programming, Aunty the Ark begins to alter the structure of the ship's inhabitants rebuilding them to resemble what she it detects in the environment according to standard first-aid/repair procedure.  Only partially functioning as she it is, Aunty the Ark does not distinguish between Autobot and Decepticon; friend and enemy alike are subject to her its attentions. Aunty's The Ark's alterations are done in such a way as to preserve the robots' true, basic nature.  The Autobots, therefore, resemble Earthly vehicles; the Decepticons look like Earthly weapons, aircraft, and communications devices.  Both can revert, in a few moments, to forms very much like their original robotic forms.

The Decepticons leave the ship first.  Although they have been in stasis for millions of years, they remember their mission.  They group in battle formation and aim their combined firepower on the ship and the Autobots still inside.  They fire -- but Aunty the Ark, who has endured so much, somehow summons the strength to raise her its defensive shields one more time and blunt the force of their blast. The Decepticon leader realizes that their forces are too low to annihilate Aunty the Ark and her its crew.  They leave in search of power -- power to fuel themselves and destroy their enemies.  Thus, the hostilities that swept Cybertron are renewed on Earth. its defensive shields one more time and blunt the force of their blast.  The Decepticon leader realizes that their energy levels are too low to annihilate

A day later, an Autobot shaped as a dune buggy sees a Decepticon infiltrate a human atomic energy plant.  When he reports this, his leader is alarmed.

He realizes, as the Decepticons already have realized, that the earth is a prize of incalculable value, for, unlike Cybertron, where there are no resources -- all materials must be recycled and nothing new can be made without cannibalizing something old, and energy is scarce, indeed -- the Earth has coal and oil, oceans, a mineral-rich crust, and a molten metal core!  It is all that Cybertron lacks -- and its riches, in Decepticon hands, could spell doom for the Autobots and all other peaceful races of the universe!

The Autobots ponder trying to send a message to Cybertron, seeking to learn what has happened there.  Is the war still going on?  If not, who won?  Did either side survive?  It might take centuries for these questions to reach Cybetron, centuries more for the replies, if any, to reach Earth.  And if the Decepticons have won, the reply might be their annihilation.  One thing is certain, the Autobots have no choice; they must defend themselves, and prevent the Decepticons from gaining more power here to abet their evil cause.

So the age-old struggle continues, but in a strange, strange land, full of strange creatures...

(page break)

In the first adventure the preceding origin will be briefly told, and the following will be accomplished:
  • The Decepticons will establish a new, high tech, futuristic base of operations on Earth.  The Autobots will headquarter inside Aunty, their ancient, battered, half-buried spaceship.
  • Some supporting human cast members will be introduced.
These will include "Sparkplug" Witwicky, and his son, Spike Buster. Sparkplug (whose real name is Stanislas Piotr) is a rough, tough guy -- uneducated and rowdy, but a natural mechanic with an affinity for things mechanical.  By instinct he can take apart, put together, and fix almost anything.

Spike Buster, despite his name, isn't much like his father.  He's not much interested in mechanical things.  Dad might be able to understand that if he were interested in sports, or adventuring, or even science -- but he's not.  He likes to draw, and he reads philosophy books, and even some poetry.  "Where have I failed?" his father moans.

Spike Buster and his father meet the Autobots and become their confidants, though they relate in completely different ways.  Sparkplug thinks of them as the ultimate machines, and is eager to help them in their battles.  Spike reacts to them on a "human" level.  He cares only about them as beings, and would give anything to stop the war.

Spike's Buster's friends, a big, somewhat rotund kid called "O" and Worm Jessie whose diminutive stature belies her boundless courage, will eventually become involved in the conflict.  Sparkplug's lady friend, called "Toots" can't understand why he's suddenly so busy all the time, until she, too, gets caught up in the fray.

In addition to these human characters, there will be human pawns and allies of the Decepticons.

Being highly developed, sentient machines, they will have distinctive personalities.

For example:

OPTIMUS PRIME - If he had been born on Earth, he would be a doctor, a mechanic, a scientist, and a warrior.  But on Cybertron there is no difference between these professions.  So Optimus uses his skills to heal and repair -- which are the same thing to Autobots -- to control the world around him and, if necessary, to destroy.  He is the leader of the Earthbound Autobots, and also the largest, strongest and wisest of them.  Both in power and in intelligence, he has no equal.  He has the personality of an Abraham Lincoln.  He can be immensely kind and his compassion extends to all that lives, including the creatures of Earth.  Yet when what he holds sacred is threatened, he can wage war swiftly and mercilessly.

PROWL - He is quiet, competent and very loyal, but perhaps his most valuable trait is his almost endless patience.  Once Prowl is assigned a task, he will keep at it until it is accomplished.  He works with proven facts, not imagination or guesses.  If he has any doubts, he will radio Optimus Prime, his commander, before proceeding.  He hates doubt in any form, and strives to make everything he encounters reasonable and logical.  He believes it only when he can explain it.  Personally, he is friendly, but not too sociable.  In conversation, he will tend to listen instead of talk except when someone says something unreasonable.  Then, he will demand an explanation.

ULCHTAR STARSCREAM -Soaring swiftly through the clouds, Ulchtar Starscream gazes with scorn on the creatures below.  He is utterly contemptuous of anything that cannot lift itself from the ground and claim the sky.  Occasionally, he expresses that contempt by diving and striking, leaving flame and destruction as he again speeds upward.  Yet he is not totally insane.  He needs a reason for his violence, some way to justify it.  This is provided by his Decepticon companions.  He believes their words about the war against the Autobots being a holy mission because his soul requires that belief.  Without the sense of purpose that the other Decepticons provide, his life would be meaningless and this he could not bear.
  • The Decepticons' goals, and hence, the conflicts faced by the Autobots will be developed.  In the first adventure, the Decepticons might decide to dry up the oceans in order to gain access to certain raw materials from the ocean floor.  As the series progresses, the Decepticons will continue trying to sieze (sic), control and exploit Earth's energy and resource.  Ultimately, they will seek to transform the Earth itself into a world like Cybertron -- a machine world/weapon of incredible power, with which they intend to fulfill the destiny of conquest they dreamed of for their lost world.
We see the Autobot/ Decepticon battles as far-ranging, outrageous action sequences in various road-oriented settings.  We'll do desert highway battles with a Road Warrior feel, battles on the Pacific Coast Highway along the cliffs, and some in city settings in crowded, high-traffic areas.  We're going to use lots of 'props."  We plan to wreck skyscrapers, Boulder Dam, offshore oil rigs and possibly the Grand Canyon.  The Indianapolis Motor Speedway certainly isn't safe either...

Does what you see here interest you? Subscribe to this feed for regular updates!

Friday, June 25, 2010

Special Transformers Feature: Punch/Counterpunch (Club Version)

Well, BotCon 2010 is in full swing by now. Sadly, I am unable to be there this year. I'll be posting updates as I get them via Twitter (not to mention the exclusives datasheet), but won't be able to do proper features on the convention exclusive toys (the ones I'm getting, anyway) until I get them myself.

Also, I need to take a moment to apologize for not having the "ceremonial cat shot" as I've done for past club exclusives. The reason, of course, is that I no longer have a cat. You may pause now for a moment of silence.

With that out of the way, here's the official Transformers Collectors' Club version of Punch/Counterpunch. It's a redeco of a mold created for Universe Sunstreaker and Sideswipe, with a new head. When the toy designers created the mold for Universe Sunstreaker (well, Sunstreaker came out first. I don't know who was in mind first during the creation process), they designed a couple of different transformation possibilities for the mold. By offering different transformation instructions (at least, that was the theory) and giving each character a new head, Hasbro could offer two distinct-looking toys out of the same mold. When fans realized this, they pretty much immediately suggested that Punch/Counterpunch was an ideal possibility for a club exclusive using this mold. At last year's BotCon, it was revealed that the club was listening.

When Punch/Counterpunch was finally offered for pre-order a number of months later, it quickly became the only club exclusive to date to sell out while still in the pre-order process. In fact, out of (what is believed, but not yet confirmed to be) a record 1800 figures available, they were all spoken for in only three days! Naturally, this created a fair bit of anger among many fans, many of whom would argue that it was somehow "unfair" for other fans to snatch up all the figures before they could get to them, but if there's one thing that has become clear about exclusive figures by now, it's that there's no pleasing everyone. (UPDATE: At BotCon 2010, it was announced that the club will be doing a new run of 300 more figures, available only to those unable to get one during the original pre-order process. I don't know when these will be made available, so check the club's site to see when they post details.)

Unfortunately for the Transformers club, Punch/Counterpunch proved to be controversial in a number of other areas, as well. One was the fact that actual photographs of the figure were never released on the club website until after the figure was already starting to arrive in members' mailboxes. Couple this with the fact that the size of the head on this toy is notably smaller than on the Sunstreaker and Sideswipe figures, and many started to argue that the club knew that Punch/Counterpunch was inferior, and were actively trying to hide this fact until it was too late. Personally, I think this argument is pretty outrageous, and in fact pretty hateful. It's not that I think the head couldn't have stood to be a little larger, but I refuse to attribute malice to a group like the club when innocent (if perhaps not particularly flattering) motives will do.

All in all, this is actually a pretty good exclusive, and I really don't get a lot of the fan rage against it. That's not to say that some parts aren't disappointing, but I guess that I'm not one of those who thinks that just because it is an expensive figure is sufficient reason to have a conniption if every aspect isn't perfect. That cost is for the fact that this is a small run, before we've even gotten to the discussion about perfection. Your mileage may (and perhaps does) vary.