For my 500th post, I'm pulling out a piece that I've been sitting on for quite a few weeks now. Having mentioned quite some time ago that I'd tried out for the game show Duel, some of my friends were naturally expecting some follow-up. I didn't feel free to write more at the time for fear of jeopardizing my chance at being a contestant, having signed a non-disclosure agreement since my first post. Now that most of the second season of the show has actually aired, I feel that I can safely tell the rest of the story.
Let me take you back to early this past March, about a week after my earlier post. I got a call from one of the contestant coordinators from Duel at about 5:30 pm that evening, and was informed that I had been selected to return to the studio to have a second audition. They suggested a time of 2:30 pm the next day. I agreed rather quickly, knowing that I had not yet had a chance to actually get the time off of work, but fearing that if I asked for time to make up my mind, I'd lose my chance to audition. Thankfully, my coworkers were gracious, and I was able to make sure that someone covered my obligations for the day, so I once again braved the LA traffic (which I absolutely hate!) to head to the studio.
The second audition was a bit more game-focused than the first, and I was able to actually play a mock-up against a fellow would-be contestant. For those who haven't seen the game, here's the idea: two players are each given a total of 10 chips. They are then asked a series of trivia questions, each with four potential answers. The idea is to make sure that the correct answer is covered by a chip, but you can actually cover up to all four possible answers if you're not sure. If both contestants have covered the correct answer, the game continues, but any chips played on incorrect answers are lost, leaving fewer chips to play on future questions. The contestant that has a correct answer covered when his/her opponent fails to do so wins the game, and a cash prize corresponding to however many questions were asked in that duel (this is a change since the first season).
There were eight of us auditioning to be on the show at this particular session, and we played a total of six mock-up games between us. I only had a chance to play the last game, and I played it against a person who had won the previous four games. My game was one of the longer matches of the afternoon, and I was down to my last chip for a couple of questions running, but I nevertheless managed to eke out a victory. Having proven my ability to beat an obviously intelligent opponent in a fairly long game, I left the audition satisfied that I had done as good as I could possibly have hoped to do, and hoped to get another call back so that I could actually be a contestant on the real show and play for actual money.
It should be obvious to everyone by now that this call never came.
By the first five minutes of watching the first new show at the beginning of this past month, I was pretty sure I knew why I hadn't been chosen to play. Like many other game shows, the contestant coordinators were looking for "characters" to play the show. Players danced around, acted goofy, engaged in trash-talk, etc. Although I consider myself fairly... unique, this just isn't me, and I actually felt embarrassed to watch. Moreover, I was able to answer most of the questions with fewer "chips" than the contestants on the show most of the time, so I felt a bit insulted that these folks had gotten on and I hadn't. I fully admit that this is, at least in part, "sour grapes" (there were undeniably a few contestants this past couple of weeks that probably would have beaten me), but I still was bothered that the show had changed in this way.
I knew from my audition that a few changes were being made to the game play between the first season and this one. I knew about the infamous (among certain game show fans, anyway) "money tree," for example, and I knew about the "MAX question" would could double a contestant's winnings for the round. But we were told a couple of things that have apparently changed since my audition before the show got on the air. First and foremost, we were told that the prize for winning five games would be a million dollars, not the half-a-million that was eventually available. Also, if a contestant won a game and was given the choice of whether or not to challenge another contestant to continue, they would be only risking half of their winnings to that point, instead of the whole thing. Now, to be fair, neither of these might be actual changes, but may simply be the result of a misinformed contestant coordinator, but I really wish that they'd kept the rule about risking only half of a person's winnings. Anybody who's won a 5-digit sum of money in a single duel would, frankly, be insane to risk the whole wad on a second (of course, there were nonetheless a few folks who did so, and at least one I can think of off the top of my head that lost that huge amount). At least by guaranteeing the contestant half, the show would give much more incentive to actually take the risk.
Actually, on that note, that's been another trend in game shows in the past decade, whereby a contestant who's actually gotten on the show, no mean feat itself, often leaves with nothing. It used to be the case that even "losers" got "lovely parting gifts." Nothing special, of course: perhaps a toaster or some laundry detergent. But they got something (no doubt paid for by the advertisers) for their efforts. That's not the case these days, as often as not. As much as I wish I'd gotten on the show myself, I kind of feel sorry for these folks who got on, but still didn't win anything.
UPDATE: On the last episode aired to date as of May 15th (the episode aired on May 2nd), it was revealed that a player who had won three or more duels and chose to continue playing would only risk half their money, instead of the whole thing. That, at least, makes a bit more sense. You've gotta give someone an incentive to keep playing. The risk should be real, but not stupid....
A blog about pop culture, especially Transformers and other toys.
Home of Not Your Father's Autobot: A Transformers: Generation 2 Comic Book Podcast.
Wednesday, April 30, 2008
Monday, April 28, 2008
BotCon 2008 Roundup
As I mentioned on Wendesday, the annual Transformers convention, BotCon, was this weekend. Fans got to see plans for new toys, Transformers-related fiction, interviews with voice actors, and more over the course of just a few days. Although I wasn't able to attend this year (I almost never do unless it's local), much of the experience can be shared vicariously through the Internet. Here are some highlights, hopefully translated into forms that non-Transformers fans can appreciate.
For most fans who grew up with the Transformers in the 80's, the big talk has been about what new "Classics" toys will come out. Hasbro led a Q&A session detailing many of their upcoming plans, and were nice enough to put up a link to pictures on their own page pretty much as soon as the session ended. Already, some folks are concerned about the possibility that the "Ironhide" toy will be not be repainted into Ratchet (the link is for his original G1 form, which was a repaint of the G1 Ironhide toy) for mass retail, leaving Fun Publications to do Ratchet as an exclusive for next year's (or a future) BotCon. I'd be perfectly fine with whatever needs to be done to see a decent Ratchet toy released, but many fans are still up in arms about the release of several of last year's exclusives, insisting that those toys could have been sold at retail had Hasbro not given BotCon the rights to them as exclusives. That's a debate that will apparently continue on into perpetuity. In any event, Hasbro has already indicated the probability of a Ratchet repaint of this Ironhide mold, which I expect means that they'd do it for mass retail.
Newer fans are probably more interested in the toys related to the Animated series currently on Cartoon Network. I'm still on the fence about these. They're pretty nice, but with a limited budget for Transformers, I expect that there are enough "Classics" toys to get priority.
There were also several voice actors from the current Animated series there, although the fact that most fans haven't had access to the toys that go with that series yet might have made it difficult to get autographs. Hasbro did their part, though: Cincinnati (where BotCon was held) was a test market for the figures, so if anyone was able to get away from the convention itself (and if the dealers themselves hadn't cleaned out all the stores!), they might have been able to pick up some of the Animated toys for this purpose.
Also in the vein of "Classics" characters, but a bit of a side-step, apparently Hasbro has announced that the "Titanium" figures (made by a separate branch of the company which include die-cast parts) War Within Prowl and Grimlock ("War Within" refers to a comic series of a few years ago. Transformers on their home world of Cybertron before they came to Earth) will come out as Toys R Us exclusives in September. These particular figures were planned well over a year ago, but the Titaniums line really didn't sell all that well. Despite having die-cast parts (which many fans love, but which I think tend to result in inferior--not to mention more expensive--toys), the line didn't do all that well, and was announced as "canceled" at last year's convention. Apparently, these two figures were far enough in the production process that Hasbro was willing to complete the process as a store exclusive.
The Transformers news sites, of course, have far more detailed lists of the toys scheduled to come out in the next few months, but folks who follow Transformers enough to care probably saw those lists before coming here, so these are just highlights. And you can click the BotCon link at the top of the page to see some pictures and highlights that Fun Publications are putting out themselves.
Of course, a major (some would argue the major) draw for any BotCon are the exclusive toys released at the convention. Over the past few years, I've been keeping a data sheet here on the blog, detailing what exclusives there were, and whether or not they sold out before the convention was over. In maintaining the list this year, I found that the tables were getting too wide for the blog to display properly, so I've updated the data sheet on its own web site, where I hope to continue to reference it for quite some time to come.
For most fans who grew up with the Transformers in the 80's, the big talk has been about what new "Classics" toys will come out. Hasbro led a Q&A session detailing many of their upcoming plans, and were nice enough to put up a link to pictures on their own page pretty much as soon as the session ended. Already, some folks are concerned about the possibility that the "Ironhide" toy will be not be repainted into Ratchet (the link is for his original G1 form, which was a repaint of the G1 Ironhide toy) for mass retail, leaving Fun Publications to do Ratchet as an exclusive for next year's (or a future) BotCon. I'd be perfectly fine with whatever needs to be done to see a decent Ratchet toy released, but many fans are still up in arms about the release of several of last year's exclusives, insisting that those toys could have been sold at retail had Hasbro not given BotCon the rights to them as exclusives. That's a debate that will apparently continue on into perpetuity. In any event, Hasbro has already indicated the probability of a Ratchet repaint of this Ironhide mold, which I expect means that they'd do it for mass retail.
Newer fans are probably more interested in the toys related to the Animated series currently on Cartoon Network. I'm still on the fence about these. They're pretty nice, but with a limited budget for Transformers, I expect that there are enough "Classics" toys to get priority.
There were also several voice actors from the current Animated series there, although the fact that most fans haven't had access to the toys that go with that series yet might have made it difficult to get autographs. Hasbro did their part, though: Cincinnati (where BotCon was held) was a test market for the figures, so if anyone was able to get away from the convention itself (and if the dealers themselves hadn't cleaned out all the stores!), they might have been able to pick up some of the Animated toys for this purpose.
Also in the vein of "Classics" characters, but a bit of a side-step, apparently Hasbro has announced that the "Titanium" figures (made by a separate branch of the company which include die-cast parts) War Within Prowl and Grimlock ("War Within" refers to a comic series of a few years ago. Transformers on their home world of Cybertron before they came to Earth) will come out as Toys R Us exclusives in September. These particular figures were planned well over a year ago, but the Titaniums line really didn't sell all that well. Despite having die-cast parts (which many fans love, but which I think tend to result in inferior--not to mention more expensive--toys), the line didn't do all that well, and was announced as "canceled" at last year's convention. Apparently, these two figures were far enough in the production process that Hasbro was willing to complete the process as a store exclusive.
The Transformers news sites, of course, have far more detailed lists of the toys scheduled to come out in the next few months, but folks who follow Transformers enough to care probably saw those lists before coming here, so these are just highlights. And you can click the BotCon link at the top of the page to see some pictures and highlights that Fun Publications are putting out themselves.
Of course, a major (some would argue the major) draw for any BotCon are the exclusive toys released at the convention. Over the past few years, I've been keeping a data sheet here on the blog, detailing what exclusives there were, and whether or not they sold out before the convention was over. In maintaining the list this year, I found that the tables were getting too wide for the blog to display properly, so I've updated the data sheet on its own web site, where I hope to continue to reference it for quite some time to come.
Friday, April 25, 2008
Weekly Transformers Feature: Brave Maximus
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Actually, most Americans think of this character as "Fortress Maximus," fully recognizing the difference between this toy and the original. They are not wrong to do so. When the "Car Robots" line was eventually imported into America as the "Robots in Disguise" line, along with the corresponding cartoon (dubbed into English), this character was called "Fortress Maximus," and was a fairly important part of the Robots in Disguise cartoon. The name "Cerebros" was also carried over into the American cartoon, although Spike was not (in fact, Cerebros was the name of the smallest robot in Robots in Disguise, with the intermediate robot being called "the Emissary"). However, although Hasbro had every intention of bringing this toy to American shores, child safety laws had changed a fair bit since 1987, and the gargantuan toy could no longer pass what is often referred to as the "drop test." The idea is that a toy, if dropped from a certain height, either doesn't break or, if it does, any broken parts cannot be considered unsafe for children. For example, if a large plastic piece breaks off into shards that can cut a child, it is considered unsafe. I do not know the specifics of this toy's failure to pass the "drop test." Only that this is the test it failed to pass, and it was considered either impossible or not cost-effective (again, I don't know which) to fix the problem. I was unaware of these issues when I bought this toy. In fact, I imported it from Japan not aware at the time that Hasbro would ever bring the "Car Robots" toys to America at all. To this day, there remain a number of toys that were available in the Japanese market that have never come to the States, and I had every reason to believe that this toy would be one of them, even though I had no reason to suspect that the ultimate reason would be one of safety regulations.
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Wednesday, April 23, 2008
It Has Begun: BotCon 2008
Once again, I find myself having to enjoy the annual Transformers convention from the window of Internet access. I'll have a more complete update on Monday, after the dust has settled a bit, and I can provide links to pictures from the official site. I'm sure a few folks wonder why I bother. After all, this isn't really a TF news site. There are other sites out there with far better direct access to news, and who can post that news in a far more timely fashion.
But I never really set out to be a TF news source. In fact, I don't consider Transformers fans to be my primary audience. My primary audience is the group of my friends and acquaintances (both real-life and "virtual") who know me and think well enough of me to check out this blog and see what I'm thinking about. And, as often as not, I'm thinking about what goes on in the world of Transformers. I'd like to think that there are reasons for this beyond some deep-seated oddity in my psyche. For example, I've actually developed a couple of connections in the past year or two whereby I'm actually making significant contributions to the fandom at large, and so have good reason to be spending my time on those endeavors (of course, those connections have only happened because I was interested in that stuff anyway, so the deep-seated psyche stuff remains...). In any event, it is my hope that I can communicate some of that interest in ways that people who may not necessarily share it can nonetheless understand.
For the sake of these friends who won't already know, I should be clear that the only part of the convention that's already started as of today is one of the customizing classes. These classes are a popular event each year, but only a small handful of people are able to attend. These lucky few are given access to a toy (often unpainted and occasionally still on the sprues on which they were originally molded), and access to tools and paints under the guidance of an experienced customizer (this past few years, that's been Shawn Tessmann, a pretty all-around-decent guy). Members of the class are given instructions on how to turn these elements into an all-new character, but are given freedom to deviate from these instructions and do something all their own, should they so choose.
In the past, the identity of the mold to be customized has been announced in advance, but Shawn chose to keep that a secret this time around. Now that the class has begun, the secret is out: class members are customizing an early release of Nightbeat, the upcoming club exclusive, in order to make an "evil" version in keeping with the exclusive toys coming out this weekend at BotCon.
Truth be told, I really should have figured this out already. As part of the "connections" I've made, I was given some information related to this custom that no one else knew about, but I didn't put the pieces together properly. It's just as well that I didn't, though. I'm under a non-disclosure agreement not to divulge information that's not yet been made public, and so I couldn't have shared the information early, anyway. I only hope that my confession that I still didn't figure out the implications of that information ahead of time offsets any bragging that saying "I had information other people didn't get" indicates.
More to come....
But I never really set out to be a TF news source. In fact, I don't consider Transformers fans to be my primary audience. My primary audience is the group of my friends and acquaintances (both real-life and "virtual") who know me and think well enough of me to check out this blog and see what I'm thinking about. And, as often as not, I'm thinking about what goes on in the world of Transformers. I'd like to think that there are reasons for this beyond some deep-seated oddity in my psyche. For example, I've actually developed a couple of connections in the past year or two whereby I'm actually making significant contributions to the fandom at large, and so have good reason to be spending my time on those endeavors (of course, those connections have only happened because I was interested in that stuff anyway, so the deep-seated psyche stuff remains...). In any event, it is my hope that I can communicate some of that interest in ways that people who may not necessarily share it can nonetheless understand.
For the sake of these friends who won't already know, I should be clear that the only part of the convention that's already started as of today is one of the customizing classes. These classes are a popular event each year, but only a small handful of people are able to attend. These lucky few are given access to a toy (often unpainted and occasionally still on the sprues on which they were originally molded), and access to tools and paints under the guidance of an experienced customizer (this past few years, that's been Shawn Tessmann, a pretty all-around-decent guy). Members of the class are given instructions on how to turn these elements into an all-new character, but are given freedom to deviate from these instructions and do something all their own, should they so choose.
In the past, the identity of the mold to be customized has been announced in advance, but Shawn chose to keep that a secret this time around. Now that the class has begun, the secret is out: class members are customizing an early release of Nightbeat, the upcoming club exclusive, in order to make an "evil" version in keeping with the exclusive toys coming out this weekend at BotCon.
Truth be told, I really should have figured this out already. As part of the "connections" I've made, I was given some information related to this custom that no one else knew about, but I didn't put the pieces together properly. It's just as well that I didn't, though. I'm under a non-disclosure agreement not to divulge information that's not yet been made public, and so I couldn't have shared the information early, anyway. I only hope that my confession that I still didn't figure out the implications of that information ahead of time offsets any bragging that saying "I had information other people didn't get" indicates.
More to come....
Monday, April 21, 2008
He, Grimlock!
Members of the Official Transformers Club have been having a bit of fun over the past year. We've taken a Classics Grimlock figure, and have been sending it around to club members all over the world so they can take pictures of him in various surroundings. If you've seen the movie Amelie, this might be compared to what Amelie did with her father's garden gnome.
Anyway, I was fortunate enough to be granted access to this figure last week. I had to package it right back up again and send it on to someone else in order to be sure that Grimlock made it to BotCon for this weekend, but I was still able to take a few shots in my apartment and at work while I had the figure. Most of these pictures are only available to club members via the club forums. However, I did save one picture for this blog, featuring the seldom-seen G.B. Blackrock custom figure. Enjoy! (As always, you can click on the image for a larger view)
Transformers Club members can go to the "Me, Grimlock" forum and click on the thread entitled "Grimlock Visit Log: G.B. Blackrock", and you'll see the rest of the pictures I took with Grimlock in the short time I had him.
Anyway, I was fortunate enough to be granted access to this figure last week. I had to package it right back up again and send it on to someone else in order to be sure that Grimlock made it to BotCon for this weekend, but I was still able to take a few shots in my apartment and at work while I had the figure. Most of these pictures are only available to club members via the club forums. However, I did save one picture for this blog, featuring the seldom-seen G.B. Blackrock custom figure. Enjoy! (As always, you can click on the image for a larger view)
Transformers Club members can go to the "Me, Grimlock" forum and click on the thread entitled "Grimlock Visit Log: G.B. Blackrock", and you'll see the rest of the pictures I took with Grimlock in the short time I had him.
Friday, April 18, 2008
Weekly Transformers Feature: G2 Dreadwing and Smokescreen
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Friday, April 11, 2008
Weekly Transformers Feature: Generation Two Megatron
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Then, at Christmastime, the seemingly impossible happened. Transformers were back! In what was being called "Generation Two," Transformers were coming back to the toy stores. It wasn't much. Just recolors of then-decade-old molds at first. Truly new designs didn't come around for several months. But this was still more than I had dared imagine possible at that point in time. I pretty much accused my brother of lying when he first told me about it. (Sorry, Nick!)
Although the toy has a fairly simplistic transformation by modern standards, it also has a few extra gimmicks. The tank turret actually fires projectiles, and there is a sound chip in the toy that makes several appropriate noises if you do certain actions. Most notably, if you push down on Megatron's head in robot mode, a voice cries out "Megatron attack!" which, actually, is a pretty nonsensical thing for a character to say. Most people don't refer to themselves in the third-person! Also, the voice sounds absolutely nothing like the voice of Megatron we had come to recognize from the 80's cartoon. Still, it's a nifty enough gimmick. There have been a few similar sound/voice chips in Transformers toys in the years since, and they've pretty much never actually gotten the proper voice actor, unless you count the Optimus Prime helmet that came out with last year's movie, and even then you had the buy the right version of the helmet!*
But I digress. This toy is one of the highlights of the short "Generation Two" period. Next week, I'll show off one of the others.
*No, I don't count BotCon 2001 Arcee. That voice chip wasn't even a part of the figure itself, but only it's box!
Wednesday, April 9, 2008
Even Rarer Than the Rarest
A couple of years ago, I devoted some blog attention to a series of eBay auctions being held for the G2 Stunticons and Protectobots, proclaiming them "The Rarest Transformers of All Time." I've just found one that proves that title not entirely accurate.
Currently on auction is the almost never seen leader of the Stunticons, Motormaster, in his G2 form. You may remember that the leaders weren't part of that auction series in 2006. Naturally, the price for this one has already skyrocketed, and I fully expect it go much higher before it's all over. Even if you can't place a bid (as most of us can't), grab the images while you can, because this is an opportunity that almost never comes.
G2 Protectobot Blades is also available from the same seller. As I indicated last time, this one's rare enough to cause enough of a fuss on it's own whenever it surfaces. The fact that it's clearly the "second fiddle" in this case should mean something.
Currently on auction is the almost never seen leader of the Stunticons, Motormaster, in his G2 form. You may remember that the leaders weren't part of that auction series in 2006. Naturally, the price for this one has already skyrocketed, and I fully expect it go much higher before it's all over. Even if you can't place a bid (as most of us can't), grab the images while you can, because this is an opportunity that almost never comes.
G2 Protectobot Blades is also available from the same seller. As I indicated last time, this one's rare enough to cause enough of a fuss on it's own whenever it surfaces. The fact that it's clearly the "second fiddle" in this case should mean something.
Friday, April 4, 2008
Weekly Transformers Feature: Action Master Megatron
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Some fans argue that Action Masters are what caused the death of the Transformers line. It's true that 1990 was the last year to see new Transformers toys on the shelves in America for a while, but it's too simple to say that Action Masters were the cause. The line had already been on the decline for years, and competition from other lines (such as Teenage Mutant Ninja Turtles) also contributed to lower Transformers sales. Thankfully, Hasbro gave Transformers another chance in just a few years.
Although I have quite a few other Action Masters which I purchased in 1990, it will get boring pretty quickly reviewing another non-transforming figure each week for the next couple of months, so I'm going to skip ahead for now. Coming next week: Generation Two!
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