Today's the last day! Most non-religious advent calendars I've seen fit an image of Santa Claus in the last window. I don't know who the most appropriate "Santa-like" Transformer would be, but the thought of Primal Prime delivering Christmas toys on that hoverboard was too funny to pass up.
Merry Christmas!
A blog about pop culture, especially Transformers and other toys.
Home of Not Your Father's Autobot: A Transformers: Generation 2 Comic Book Podcast.
Wednesday, December 24, 2014
Tuesday, December 23, 2014
Monday, December 22, 2014
Sunday, December 21, 2014
Saturday, December 20, 2014
Friday, December 19, 2014
Thursday, December 18, 2014
Wednesday, December 17, 2014
Tuesday, December 16, 2014
Monday, December 15, 2014
Sunday, December 14, 2014
Saturday, December 13, 2014
Friday, December 12, 2014
Thursday, December 11, 2014
Wednesday, December 10, 2014
Tuesday, December 9, 2014
Monday, December 8, 2014
Sunday, December 7, 2014
Saturday, December 6, 2014
Friday, December 5, 2014
Thursday, December 4, 2014
Wednesday, December 3, 2014
Tuesday, December 2, 2014
Monday, December 1, 2014
2014 Transformers Advent Calendar - Day 1: Robot Replicas Ratchet
I'm going to try something different this year. A month (almost) of just picture-entries. Few, if any, words. Just a different Transformer image every day. This will help me to showcase parts of my collection that I really don't have so much to say about.
Today's entry, Robot Replicas Ratchet from 2009. The Robot Replicas line consisted of non-transforming figures, which means a lot of folks consider them updated Action Masters. I've lately come to the opinion that Action Masters are more than just "non-transforming" figures. Action Masters have their own aesthetic, are fairly posable, and came with transforming partners. Robot Replicas are somewhat posable, but one could never mistake one for an Action Master.
Today's entry, Robot Replicas Ratchet from 2009. The Robot Replicas line consisted of non-transforming figures, which means a lot of folks consider them updated Action Masters. I've lately come to the opinion that Action Masters are more than just "non-transforming" figures. Action Masters have their own aesthetic, are fairly posable, and came with transforming partners. Robot Replicas are somewhat posable, but one could never mistake one for an Action Master.
Monday, November 24, 2014
Game Show Board Games: Family Feud
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I've mentioned before about how my grandma was a five-time undefeated champion on a game show called Split Second back in the 1970s. The fact is, that whole side of my family enjoys games, and with quite a few Aunts and Uncles (to say nothing of cousins!), there are usually plenty of willing players to be found. Anyway, some time ago (I no longer remember exactly when) Grandma found a board game version of Family Feud at a yard sale and thought of me. She had it ready for one of my then-annual trips up to Placerville for Thanksgiving, and we played several games over the weekend before I brought the game home. Since then, most times when I head up north, I try to bring a game along. While Family Feud is by no means the only game I'll bring, it remains a favorite, perhaps demonstrated by the multiple versions of the board game I now have in my possession (most of which were also provided by my grandma, although I note that all of them, including that electronic version I only use these days as a buzzer, predate the current 15 years-and-running version of the show).
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Rather than disadvantage my cousins (some of whom weren't even born yet when these editions came out!), I usually end up throwing such questions out. It's a regrettable limitation, but an unavoidable one. This is still one of my favorite games to play with family and friends.
Monday, November 17, 2014
Transformers Feature - BotCon 2013 Electro(ns) and Gold Plastic Syndrome
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Photo taken in 2006, before I knew that doing so risked its very existence. |
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Tuesday, November 4, 2014
Transformers Feature - Hero Mashers Heatwave
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Well, the recognizability implies it's the same character, but that's where the awkwardness starts to come in. The name on this toy is technically "Autobot Heatwave," (no doubt because the compound name is far easier to trademark than simply "Heatwave" would be), whereas the club figure was actually a Decepticon, albeit a good-guy Decepticon from the Shattered Glass universe. So either this guy has switched sides (and universes!) or he's a different (if similar) Heatwave altogether.
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Monday, September 22, 2014
Transformers Feature - Wal-Mart Exclusive Bumblebee and Strafe
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That's okay. I wouldn't have picked the toy up if it was. I wanted a blue Terrorsaur, not a hideous movie-beast.
Still, I'd have wished to have packaging art that was actually relevant.
Monday, September 15, 2014
Game Show Board Games: Card Sharks
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Each player uses a separate deck of cards. Red for one player, and blue for the other. Control of the board is determined through a series of questions that ask how many of 100 people responded in a particular way to a survey. Quite frequently, these questions turn on moral decisions. For example, "We asked one hundred single women, 'Would you accept an engagement ring from the man you loved if you knew it once belonged to his ex-wife?' How many single women said they would accept the engagement ring anyway?"a Up to four of these questions are used in a round. For the first question, the player with the red deck must come up with a numerical answer to the question, while the blue deck player responds by answering that they think the true number will be higher or lower than that guess. If the blue player guesses correctly, he/she wins control of the board, but if the blue player guesses wrong (or the red player's number was exactly right), red player wins control of the board. The next question played will require the blue player to guess the number, with red responding "higher" or "lower." Questions alternate between players throughout the game.
The player in control now tries to complete their colored row of five cards by guessing whether the next card in a sequence is higher or lower than the card before it. Aces are high, and deuces (twos) are low. An error forces the player to go back to where he or she was at the beginning of that turn. If a card looks too hard to call, the player may "freeze," protecting his or her progress, but the player then needs to win control again to continue further. The round is won when a player correctly calls the last card in the five-card sequence, or upon the success or failure to complete a row on the last of four control questions (called "sudden death"). Winning two out of a possible three rounds wins the game.
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Like I said at the beginning, this is a game that I think could stand a fresh run on TV. The questions test how well a player understands human nature (I've often said that those of us studying to be, or working with, church leaders would do well to play this game), and the game has just enough of a mixture of strategy and luck to keep things interesting. Even players who've never seen the show before should be able to understand and enjoy it.
aOnly 14 women said that they would accept the ring anyway.
bAs with most game show board games, play money is provided. Each round is worth $500, and getting a survey question exactly right is also worth $500. Good luck spending that money, of course! The fact that the money is fake also makes the "Money Cards" purely academic. I'm sure a player on the actual show would think twice about risking, say, $5000, on whether the next card after an "8" was higher or lower, but in a board game, the only thing a player has to lose is her or her pride. Obviously, this reality changes the way people play, but there's really nothing that can be done about that unless you want to start giving your players money out of your own pocket as prizes.
Tuesday, September 9, 2014
The Essence of the Character
Often, when someone sees the toys behind me, they make a reference to the toys of their own childhood, and can recognize some of the characters behind me readily. It is not unusual for someone to comment saying something like "I had that toy when I was a kid!" This always makes me smile, not simply because it's nice to have one's collection appreciated, but because I know that, with very few exceptions, none of the toys on my work shelves are actually toys from the 1980s, but are rather from much more recent times.
I consider this to be a testament to Hasbro's ability to capture the essence of a character when they do an update. For example, Starscream was specifically called out by name in a recent conversation. The Starscream I have on my shelf (seen toward the left on the image at the top of this blog entry) is from the "Classics" line of 2006. Since the person in my office was quite certainly already an adult by that time, I doubt this is what he had when he references his own childhood, but there really isn't any disputing that this toy is Starscream.
Hasbro has done their job well....
Monday, August 25, 2014
Not-Transformers Feature: Bluster and Trench from Mech Ideas
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Monday, August 18, 2014
Transformers Feature - Duocon Flywheels
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That weapon could go on either vehicle, I just thought it worked best on the jet. |
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While it's never been proven, it's probable that the names of Battletrap and Flywheels were actually swapped at some point during the production process. Flywheels actually has no wheels on either of its vehicle components, and the tank is a far more "battle"-ready vehicle than Battletrap's camper-truck ground component (while I might say the same about Flywheel's jet versus Battletrap's helicopter, that's far less of a slam dunk, as the Apache has been used by the military for many, many years). It would hardly be the first time such a swap is likely to have happened with two generally-similar Transformers toys.
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